Tutorial (video games)
In the context of video game design, a tutorial is any tool that teaches players the rules and controls of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution. Tutorials can be important since they are a player's first impression of a game, and an overly tedious tutorial or one that does not allow for player freedom can negatively affect their view of a game. However, the lack of a tutorial can also harm a game by causing the player to become frustrated, since they cannot figure out essential game mechanics.
Design
Tutorials range from gently easing the player into the experience, to forcing them to learn via trial and error, only allowing them to proceed when they have mastered the gameplay. The former type is often framed as guidance from a mentor character, such as a wise old man or elderly master, and sometimes even literally depicts the main character growing from a child into an adult as they learn their skills, as in Horizon Zero Dawn.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). The latter type of tutorial presents the player with increasingly difficult enemies that demonstrate techniques required to overcome them.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). Other types of tutorials include slowly giving players information over the course of the entire game, as in the Legend of Zelda series.Cite error: The opening <ref>
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Game designers have also pointed out ways in which a game can be designed with tutorial elements without being obvious. In the original Super Mario Bros., World 1-1 is designed so that when the player jumps over the first enemy, they are likely to accidentally hit a question mark block, which teaches the player where power-ups come from.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). The first level in the original Half-Life is often considered a tutorial in disguise.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). It has since become common to think of the first level of a game as a tutorial, whether or not they explicitly give players instructions.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). In essence, an easy level can act as a tutorial.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). In strategy games like Age of Empires, an entire single player campaign can be seen as a tutorial to prepare a player for multiplayer battle.Cite error: The opening <ref>
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Game designers have been critical of tutorial levels and recommend providing instructions during ordinary gameplay.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page).Playtesting usually helps define what instructions a player needs as they begin a game. A common tutorial design is to provide instructions where a mechanic might be used, such as when the player gains a new item or ability.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). In several The Legend of Zelda games, the player has a fairy companion who provides tutorials and hints at key moments.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). In games like Stellaris, tutorials take the form of elaborate tooltips, as well as occasional quests to nudge the player towards helpful actions.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). Tutorials can also be achieved by giving the player natural cues with intelligent use of graphic design.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). Some Star Wars games have re-appropriated film dialog as in-game hints about what the player needs to do.Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page).Games have also increasingly made use of video tutorials and wikis for players to review on their own time.Cite error: The opening <ref>
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Some games have broken the fourth wall with their tutorials, using them as a source of comedy or parody. Examples include Far Cry 3: Blood Dragon, in which the main character demonstrates his annoyance at being forced to undergo a tutorial,[13][14] and Undertale, in which the motherly Toriel dotes on the player character so much that she literally holds their hand through dangerous puzzles instead of allowing the player to solve them.
Criticism
Some critics believe that a good tutorial should necessarily allow the player to discover game mechanics for themselves without being told how to do them, as in the original Metroid,Cite error: The opening <ref>
tag is malformed or has a bad name (see the help page). as well as Minecraft.Cite error: The opening <ref>
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