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Tutorial

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Medieval tutorial

A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete a certain task.

A tutorial can be taken in many forms, ranging from a set of instructions to complete a task to an interactive problem solving session (usually in academia).

Kriti is smart.

Education

In documentation and instructional design, tutorials are teaching-level documents that help the learner progress in skill and confidence.[1] Tutorials can take the form of a screen recording (screencast), a written document (either online or downloadable), interactive tutorial, or an audio file, where a person will give step by step instructions on how to do something.

Tutorials usually have the following characteristics:

  • A presentation of the view usually explaining and showing the user the user interface
  • A demonstration of a process, using examples to show how a workflow or process is completed; often broken up into discrete modules or sections.
  • Some method of review that reinforces or tests understanding of the content in the related module or section.
  • A transition to additional modules or sections that builds on the instructions already provided. Tutorials can be linear or branching.

While many writers refer to a mere list of instructions or tips as a tutorial, this usage can be misleading.

Computer-based tutoring

In computer-based education, a tutorial is a computer program whose purpose is to assist users in learning how to use parts of a software product such as an office suite or any other application, operating system interface, programming tool, or video game. There are three kinds of software tutorials: 1) video tutorials that the user views, 2) interactive tutorials where the user follows on-screen instructions (and—in some cases—watches short instruction movies), whereupon he/she does the tutorial exercises and receives feedback depending on his/her actions; and 3) webinars where users participate in real-time lectures, online tutoring, or workshops remotely using web conferencing software.

See also

References

  1. ^ Barker, Thomas T. Writing software documentation : a task-oriented approach. Allyn and Bacon. p. 394. ISBN 0205195768.