Creative computing
Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.[1]
Overview
The International Journal of Creative Computing describes creative computing as follows:[2]
Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.
Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.[2]
The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University and MIT).[3][4]
Degree programmes
A number of university degree (Bachelor's degree) programmes in Creative Computing exist, for example at:
- University of the Arts London[5]
- Queen's University[6]
- University of West London[7]
- Bath Spa University[8]
- Falmouth University[9]
- Goldsmiths, University of London[10][11]
- Queen Mary, University of London[12]
- Wrexham Glyndŵr University[13]
- City University of Hong Kong, the programme is named as Bachelor of Science in Creative Media[14], jointly offered by the School of Creative Media and the Department of Computer Science
Journal
Discipline | Computer science |
---|---|
Language | English |
Edited by | Hongji Yang |
Publication details | |
History | 2013–2016 |
Publisher | |
Frequency | Quarterly |
Standard abbreviations | |
ISO 4 | Int. J. Creat. Comput. |
Indexing | |
ISSN | 2043-8354 (print) 2043-8346 (web) |
OCLC no. | 889287096 |
Links | |
The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Hongji Yang (Bath Spa University).
The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases.[15] As of 2019, the journal appears to be defunct.
See also
References
- ^ Zhang, Lu; Yang, Hongji (2015). "Knowledge Discovery in Creative Computing for Creative Tasks". Creativity in Intelligent, Technologies and Data Science. Communications in Computer and Information Science. Vol. 535. Springer. pp. 93–104. doi:10.1007/978-3-319-23766-4_7. ISBN 978-3-319-23765-7.
- ^ a b "International Journal of Creative Computing". Inderscience Publishers. Retrieved 19 March 2016.
- ^ "Creative Computing – An Introductory Computing Curriculum using Scratch". Harvard University. Retrieved 24 February 2017.
- ^ "Creative Computing". MIT Media Lab. Massachusetts Institute of Technology. Retrieved 24 February 2017.
- ^ "Creative Computing - BSc (Hons)". UK: University of the Arts London. Retrieved 1 November 2019.
- ^ "Creative Computing - BSc (Hons)". Canada: Queen's University. Retrieved 7 July 2019.
- ^ "Creative Computing – BSc (Hons)". UK: University of West London. Retrieved 10 November 2017.
- ^ "Creative Computing – BSc (Hons)". UK: Bath Spa University. Retrieved 20 March 2016.
- ^ "Creative Computing BA (Hons)". UK: Falmouth University. Archived from the original on 25 February 2017. Retrieved 24 February 2017.
- ^ "BSc (Hons) Creative Computing". UK: Goldsmiths, University of London. Retrieved 20 March 2016.
- ^ "Creative Computing (BSc, Diploma and Work entry route)". UK: University of London. Retrieved 20 March 2016.
- ^ "Creative Computing – I152 BEng (Hons) 3 years". UK: Queen Mary, University of London. Retrieved 24 February 2017.
- ^ "BSc (Hons) – Creative Computing". UK: Wrexham Glyndŵr University. Archived from the original on 22 March 2016. Retrieved 20 March 2016.
- ^ "BSc Creative Media". Hong Kong. Retrieved 5 August 2020.
- ^ "International Journal of Creative Computing". DBLP. Retrieved 25 November 2016.