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This is an old revision of this page, as edited by 208.102.51.211 (talk) at 18:11, 29 December 2006 (Guidelines for this article). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Guidelines for this article

This article has recently experienced a "reboot," i.e., a redesign of what kind of information should be included in the general article on computer graphics. It has been modeled after the general article on physics -- the idea is to give a broad overview of the problem, the connection of computer graphics to other disciplines, and some history of the field as a whole. You may want to take a look at that article before editing this one to get an idea of what a good overview article looks like. I have tried to maintain a broad perspective while linking to specialized pages already in existence.

Specific information about graphics sub-topics is abundant on the Wikipedia and does not need to be repeated here!

Additionally, if you'd like to write something about, e.g., graphics specific to the movie industry or graphics specific to the video game industry, I would encourage you to contribute to the CGI page, one of the video games subpages, or to create a specialized page.

I've also weeded out links which are of microscopic relevance (e.g., links to the Macromedia Flash SDK) - let's try to keep it this way.

  • I think it's tough to maintain a quality article on such a popular topic - so many people have experience with a small part of CG but don't understand the interaction among all its parts. Please think before you write and consider whether what you're contributing is really fundamental to computer graphics.

—The preceding unsigned comment was added by 208.102.51.211 (talk) 18:08, 29 December 2006 (UTC).

Horrible

This article is really, truly, terribly, horrible. I've added the cleanup tag for the following reasons:

  • Totally disorganized - information is under headings that make no sense. For instance, why is "Phong shading" under "Image-based Rendering"? In fact, given how minor a topic image-based rendering is, why is it a heading on the main computer graphics page at all?
  • Many of the links to obscure SDKs and software packages do not belong in a general article on computer graphics. This is like writing an article on cars and having links to individual car dealerships. It's sleazy - don't do it. If you want to have all these links somewhere, create a separate, well-organized page which categorizes all these tools according to function.
  • Really poor writing - for instance: "Textures add a new degree of customization as to how faces and polygons will ultimately look after being shaded, depending on the shading method, and how the image is interpreted during shading." How about something like, "Texture mapping is a simple way of adding detail to polygonal surfaces."?
  • Statements with no justification or reference. For instance, "These techniques received special attention in the research community." Huh? Says who? What is "special attention" anyway?

Well, enough ranting. I guess I should put my money where my mouth is.

Please Add this link to external links -

  • CGIndia.Org Provides CGIndustry new & Resource about Computer Graphics, 3d, Animation, and Visual Effects (VFX).

I agree with Jayron - merge CG Artwork in this section only. --Wiki187 15:58, 22 November 2006 (UTC)

CGIndia doesnt seem relevant enough, WP:SPAM and WP:EL issues aside. --Ronz 20:30, 22 November 2006 (UTC)

Ronz; Please Do explain little bit more about Relevance???

And let me tell you something about the point of view from the users side, I am least interested in knowing your 5 pillars etc.... but the link I suggested was totally relevant.....Beside using your moderation power and your pride,… Consider logic and common sense as your first tool......The both the link ( CGIndia and AutoDesk’s “AREA”) are relevant for following specified section - visual effects (VFX), Computer Graphics , Maya (software), 3ds Max.....You may invite Wiki users for voting and host a poll :) ..........................May Be some1 above you look into your matter.....Please stop repeating or may i say pasting same old comments on every once post. --Wiki187 11:27, 24 November 2006 (UTC)



The rewrite of the computer graphics article is being devised at Talk:computer graphics/Temp. Please comment or help out as necessary. Thanks


Might one want to include a list computer graphics programmes (with the caveat that such information may be historical and tend to become outdated)? -- Daniel C. Boyer


Should the article mention that at first research into computer graphics and attempts to develop computer graphics programmes was discouraged by academia and companies as it took up valuable memory that could be better devoted to more "practical" (profit-generating) activities? --Daniel C. Boyer


Mention ASCII art? --Daniel C. Boyer

done — added to the See also section BACbKA 17:25, 1 Dec 2004 (UTC)

Or pseudo-graphics? Or should that be a separate article? BACbKA 02:19, 26 Oct 2004 (UTC)

Sketchpad reference needs to be justified

The following sentance is up near the top of the article, without any justification: "The first major advance in computer graphics was the development of the Sketchpad in 1962 by Ivan Sutherland". If this is true and relevent, it needs to be justified. If it cannot, it should be removed. JesseW 29 June 2005 22:57 (UTC)

Shading techniques

The shading techniques mention 'texture mapping'. The header text says "The process of shading [..] involves the computer simulating [..] how the faces of a polygon will look when illuminated by a virtual light source." Texture mapping isn't directly related to lightsources - once a texture map is applied to an object no shadow/hilight information is calculated, AFAIK it still requires one of the shader techniques. Sometimes texturemaps are precalculated with shadow information (computer games use this technique): an image of the floor with hilighted spots on it is mapped on a surface giving the illusion that the light is calculated but in fact is not. The technique works okay for static surfaces with static lightsources. I'm not sure how (if?) this would fit in the article? Felsir 13:20, July 28, 2005 (UTC)

Viewport

I am missing any mention of the concept viewport (the area in object space mapped to the window on the screen). Neither is there an article "Viewport". Or am I overlooking something? I do not feel enough of an expert to write it. Who volunteers? −Woodstone 19:42, August 6, 2005 (UTC)

Image

Anyone wants to see any images in this article? Image:Glasses 800.png looks good to me. Shawnc 22:43, 14 April 2006 (UTC)

merge CG Artwork

Article named CG artwork needs to be merged with this one. It seems largely redundant. --Jayron32 02:41, 6 October 2006 (UTC)

why are computer graphics so popular?

why are computer graphics so popular?