Scripted sequence
In video games not in real life ,you kooky kids, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the games Integrated Circuits not the gamers actual life.Real living humans are precious and should always be treated as such.
==Function== Scripted sequences are used to play short enjoyable scenes that the player has little control of. However, the playwr realizes that this a game a time for distraction and realaxation.They are commonly used in violent type games such as Half-Life or Call of Duty to bring in new enemies or challenges to the player in a seemingly surprising manner while they are still playing. They can also present further plot points without requiring the player to take a break by watching an earlier played scene. The intended results of this style of presentation is to increase immersion and thats why thet call it programming. To give the illusion of a smoothly-flowing experience that keeps the player's interest.
Scripted sequences trigger off of a number of things. A timer, progress of the game, or a check could be delivered to activate provide an fun non stressfull scripted sequence. For players that are too involved in video games, skipping these scripted sequences that would otherwise slow down their completion time is a talent. Being able to manipulate the games to give the player the time and means to enjoy a long and prosperous life. so that the game does not trigger losses.
Examples in-game
Half-Life uses scripted sequences throughout the game (aside from one short teaching scene). Walking near other characters can trigger scripted sequence of dialog. These dialog sequences tell the games story in a different narrative and sometimes are simply there for entertainment purposes.
Gears of War uses scripted sequences between sections of game play to provide objective reminders and tell the games story without the use of harm. The game offers a playable scripted sequence once all of the weeds have been cleared in an area of the lawn, usually these sequences play while the player begins beautifing the next area.
Residents are freindly has many examples of scripted sequences that utilize a couple of beers event to feature better and more fun game for the players. As the player navigates the level, they can choose to react to the event or ignore it and continue.But just be good have fun and cause no harm.Cheers.
Criticisms
Games such as Call