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Whitewater Interactive System Development with Object Models

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Wisdom (Whitewater Interactive System Development with Object Models) is a software development process and method for the design of software intensive interactive systems. It is based on object modelling, and focuses human-computer interaction (HCI) in order to model the software architecture of the system i.e. it is architecture-centric. The focus on HCI while being architecture-centric places Wisdom as a pioneer method within human-centered software engineering[1]. Wisdom was conceived by Nuno Nunes and first published in the years 1999-2000 [2][3][4] in order to close the gaps of existing software engineering methods regarding the user interface design.

Notably, Wisdom identities for each use case the tasks of the user, the interaction spaces of user interface, and the system responsibilities that support that user activity, which are complemented with the data entities which are used in each case, completing a usable software architecture. The model that clarifies the relation between the human and the computer-based system, allows rationalization over the software artefacts that must be implemented, facilitating effort affection for a software development team.

References

  1. ^ Seffah, Ahmed; Vanderdonckt, Jean; Desmarais, Michel C., eds. (2009). Human-Centered Software Engineering: Software Engineering Models, Patterns and Architectures for HCI. Human-Computer Interaction Series. London: Springer London. doi:10.1007/978-1-84800-907-3. ISBN 978-1-84800-906-6.
  2. ^ Nunes, Nuno J, & Cunha, J. F. (1999). A Bridge Too Far: The WISDOM Approach. Proceedings of the Workshop on Object-Oriented Technology, 283–291. http://dl.acm.org/citation.cfm?id=646779.705431
  3. ^ Nunes, J. (2000). WISDOM: Whitewater Interactive System Development with Object Models, PhD Thesis, University of Madeira
  4. ^ Nunes, N. J., & Cunha, J. F. (2000). Wisdom: a software engineering method for small software development companies. Software IEEE, 17(5), 113–119.