Whitewater Interactive System Development with Object Models
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Wisdom (Whitewater Interactive System Development with Object Models) is a software development process and method for the design of software intensive interactive systems. It is based on object modelling, focusing the human-computer interaction (HCI) in order to model the software architecture of the system i.e. architecture-centric. The focus on HCI while being architecture-centric places Wisdom as a pioneer method within human-centered software engineering. Wisdom was conceived by Nuno Nunes and first published in the years 1999-2000 closing the gaps of existing software engineering methods regarding the user interface design.
Notably, Wisdom identities the task of the user, its interface with the system, and the system responsibilities that support the user activity, which are complemented with the data entities which are used, completing a software architecture. A model that clarifies the relation between the human and the computer-based system, allows reationalization over the software artefacts that must be implemented, and allows effort affection for a software development team.
References
Nunes, Nuno J, & Cunha, J. F. (1999). A Bridge Too Far: The WISDOM Approach. Proceedings of the Workshop on Object-Oriented Technology, 283–291. http://dl.acm.org/citation.cfm?id=646779.705431
Nunes, J. (2000). WISDOM: Whitewater Interactive System Development with Object Models
Nunes, N. J., & Cunha, J. F. (2000). Wisdom: a software engineering method for small software development companies. Software IEEE, 17(5), 113–119.