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AppleScript Editor

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This is an old revision of this page, as edited by 76.14.121.4 (talk) at 08:06, 2 May 2020 (Revert inaccurate edits. It's not true that Script Editor was introduced in Mac OS 8; it was there in 7, too. And it's not true that it was originally developed using Carbon. Carbon was the name of a transitional technology from ~2000, and did not exist when Script Editor first came out.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

AppleScript Editor
Developer(s)Apple Inc.
Stable release
2.11 / August 18, 2018; 6 years ago (2018-08-18)[1]
Operating systemClassic Mac OS, macOS
TypeSource code editor
LicenseProprietary
Websitedeveloper.apple.com/applescript/

Script Editor (called AppleScript Editor from 2009 to 2014) is a code editor for the AppleScript scripting language, included in classic Mac OS and macOS.

AppleScript Editor provides basic debugging capabilities and can save AppleScripts as plain text (.applescript), as a compiled script (.scpt), as a script bundle (.scptd), or as an application (.app). AppleScript Editor also handles script dictionary files, allowing the user to see what scripting classes and commands are available for each scriptable application installed on the computer.

Prior to Mac OS X 10.3, Script Editor was developed using Carbon. 10.3 introduced a new Script Editor written using Cocoa. From Mac OS X 10.6 to 10.10, it was called AppleScript Editor. It likely regained its original name because of the introduction of JavaScript for Automation.

See also

References

  1. ^ "OS X 10.10 Yosemite release date". Retrieved November 16, 2014.