Orleans (software framework)
Original author(s) | Microsoft Research |
---|---|
Developer(s) | Microsoft, 343 Industries |
Initial release | January 2015 |
Stable release | 3.0
/ October 30, 2019 |
Repository | github |
Written in | C# |
Operating system | Windows, Linux, macOS |
Platform | .NET Framework, .NET Core |
Type | Software framework |
License | MIT License |
Website | dotnet |
Orleans is a cross-platform software framework for building scalable and robust distributed interactive applications based on the .NET Framework.[1][2]
Overview
Orleans was originally created by the eXtreme Computing Group at Microsoft Research[1] and introduced the Virtual Actor Model as a new approach to building distributed systems for the cloud. Orleans scales from a single on-premises server to highly-available and globally distributed applications in the cloud.[3]
Starting with cloud services for the Halo franchise, the framework has been used by a number of cloud services at Microsoft and other companies since 2011.[4] The core Orleans technology was transferred to 343 Industries and is available as open source since January 2015.[5] The source code is licensed under MIT License and hosted on GitHub.[6]
Orleans runs on Microsoft Windows, Linux, and macOS and is compatible with .NET Standard 2.0 and above.
Features
Some Orleans features include:[7]
- Persistence
- Distributed ACID transactions
- Streams
- Timers & Reminders
- Fault tolerance
Related implementations
The Electronic Arts BioWare division created Project Orbit. It is a Java implementation of virtual actors that was heavily inspired by the Orleans project.[8][9]
See also
References
- ^ a b Microsoft's Orleans Distributed App Framework Is Now Cross Platform - The New Stack
- ^ Open-Source Cloud Framework By Microsoft - HPC ASIA
- ^ Microsoft to release Project Orleans as open source | Computerworld
- ^ Microsoft opens early adopter program for its 'Orleans' cloud framework | ZDNet
- ^ Microsoft to make Halo 4 gaming cloud engine Project Orleans open source - SiliconANGLE
- ^ https://github.com/dotnet/orleans/blob/master/LICENSE
- ^ Introduction | Microsoft Orleans Documentation
- ^ https://github.com/orbit/orbit-legacy/wiki
- ^ Gamasutra: Creating scalable backends for games using open source Orleans framework
Further reading
- "Orleans: Cloud Computing for Everyone". Association for Computing Machinery. 2011.
{{cite journal}}
: Cite journal requires|journal=
(help); Unknown parameter|authors=
ignored (help)