Unity of Command II
Unity of Command II | |
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Developer(s) | 2x2 Games, Croteam |
Publisher(s) | 2x2 Games |
Designer(s) | Tomislav Uzelac |
Series | Unity of Command |
Engine | 2x2 engine |
Platform(s) | Microsoft Windows |
Release | November 12 2019[1] |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player |
Unity of Command II is a turn-based wargame developed by 2x2 Games, and co-produced by Croteam.[2] The game was released on November 12, 2019.[3] It is the sequel to Unity of Command.[4]
Development
The game was in development since late 2014[5], but was formally announced in 2019.[4][6] The most visible change to the game is the transition from 2D to 3D graphics, using a proprietary engine developed specifically for this game.[7] Another requirement would be a 64-bit operating system.[8] Notable gameplay mechanics that were added include fog of war, unit headquarters, supply hubs, airborne ops[9] or the ability to go beyond enemy lines and sabotage their infrastructure.[4][10]
Reception
Publication | Score |
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PC Gamer (US) | 91% |
Rob Zacny, in a review on Vice, noted how the game departed in so many ways from the original, but remained a "simple joy to play", calling it a "wargame that invites a lot of delightful perfectionist revisiting for a long time to come".[11] Wargamer praised its visuals, maintaining they are "some of the best eye candy to come out of a wargaming company this year" and stating that each mission feels satifactory due to its intimidating design, ultimately calling it a marked improvement over the original Unity of Command.[12] Luke Plunkett of Kotaku called it the best wargame he played in years, but stated his disappointment in turn limiters, and limited control of some units.[13] Rock, Paper, Shotgun was similarily delighted by the game and its novelties, concluding that "Wargames this canny, attractive, friendly and historically literate come along extremely rarely".[14] PC Gamer noted in its review that new additions such as specialists and HQ upgrades contribute considerably to the campaign's flexibility, stating that there are also moments of historical divergence in the game.[15]
References
- ^ Chalk, Andy (October 10, 2019). "Unity of Command 2 will be out in November, beta signups are open".
- ^ "UNITY OF COMMAND II COMING TO STEAM THIS NOVEMBER, BETA SIGN-UPS ARE OPEN NOW". Gamasutra. October 10, 2019.
- ^ Hall, Charlie (November 12, 2019). "One of the decade's best wargames finally gets a sequel". Polygon.
- ^ a b c Brown, Fraser (February 28, 2019). "Unity of Command 2 trailer shows new 3D look".
- ^ "There's A Unity of Command Sequel In The Works". 15 December 2014.
- ^ "Developer Diary 20 - Unity of Command II Announced". Unity of Command. February 28, 2019.
- ^ "Unity of Command 2 "won't be panzer porn"". Wargamer.
- ^ "C'est parti pour Unity of Command 2 !". 17 March 2018.
- ^ Stone, Tim (March 1, 2019). "The Flare Path: Fogbound".
- ^ "Interview: Unity of Command 2". Wargamer.
- ^ Zacny, Rob (November 13, 2019). "'Unity of Command 2' Messes with Tactics Perfection—And It Works".
- ^ "Unity of Command 2 Review". Wargamer.
- ^ https://kotaku.com/unity-of-command-ii-is-a-really-solid-world-war-two-str-1839842115/amp
- ^ https://www.rockpapershotgun.com/2019/11/15/unity-of-command-2-review/
- ^ https://www.pcgamer.com/unity-of-command-2-review/