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Contains a functions to help debug the lua modules. It allows to collect and view the values of several variables and/or points in your lua program, from a module (which is usual) or in several modules (which are required from the main module).

Uses

One or several points to watch
Variables
Name Default
tab.oneline true

If true, it shows the table in a line; Alternatively with a line for each element of the table and with an indent for each nested table.

tab.allidx false

If it is true then also displays the numerical indexes of a table.

dec -1

Spaces for the decimals:

  • -1: It displays all required decimals.
  • 0: No decimals.
  • n: 1: one decimal, 2: two decimals, etc.
enabled true

If it is false all calls to the below functions do nothing.

One point to watch
Functions
function var (avar, where)
  • avar: a variable: string, number, boolean or table.
  • where: is optional.
array (anarray, where)
  • anarray: a table of variables => {var1, var2...}
  • where: is optional.
namearray (anarray, where)
  • anarray: a table of pairs of name-variable => {name1, var1, name2, var2...}.
  • where: is optional.
Several points to watch
Variables
Name Default
s

The string variable that holds the returned values from the next functions.

maxlines.num 100

The maxim number of lines (on calling the next functions).

maxlines.doerror true

If it is true and maxlines.num is reached, error(s) is called.

Functions
breakline ()

Adds a break line in s.

wheretos (where)

where: a explained point to watch stored in s.

vartos (avar, where)

Equal to var, but the return string is stored in s.

arraytos (anarray, where)

Equal to array, but the return string is stored in s.

namearraytos (anarray, where)

Equal to namearray, but the return string is stored in s.

Examples

One point to watch

Following the flow

local sd = require "Module:SimpleDebug"
return sd.var('Here is reached')

returns:

Here is reached


Number of decimal places and value of a variable

local sd = require "Module:SimpleDebug"
sd.dec = 2
return sd.var(1/3)

returns:

0.33


The value of a table

local sd = require "Module:SimpleDebug"
local a = {{1,2,3},{4,5,6},{7,8,9}}
return sd.var(a)

returns:

{ { 1, 2, 3, } , { 4, 5, 6, } , { 7, 8, 9, } , }


local sd = require "Module:SimpleDebug"
local a = {{First=1,2,3},{4,Second=5,6},{7,8,9}}
return sd.var(a)

returns:

{ { 2, 3, [First]=1, } , { 4, 6, [Second]=5, } , { 7, 8, 9, } , }


local sd = require "Module:SimpleDebug"
SD.allidx = true
local a = {{1,2,3},{4,5,6},{7,8,9}}
return sd.var(a)

returns:

{ [1]={ [1]=1, [2]=2, [3]=3, } , [2]={ [1]=4, [2]=5, [3]=6, } , [3]={ [1]=7, [2]=8, [3]=9, } , }


Usually, you implement these functions with error function:

local sd = require "Module:SimpleDebug"
local a = {{1,2,3},{4,5,6},{7,8,9}}
error (sd.var(a))

displays:

Lua error:Module:YourModule:Line:{ { 1, 2, 3, } , { 4, 5, 6, } , { 7, 8, 9, } , }


The value of a table in multiline

local sd = require "Module:SimpleDebug"
SD.tab.oneline = false
local a = {{First=1,2,3},'Middle',{4,Second=5,6}}
return sd.var(a)

retorna:

table#1 {
 table#2 {
   2,
   3,
   ["First"] = 1,
 },
 "Middle",
 table#3 {
   4,
   6,
   ["Second"] = 5,
 },
} 


The value of several variables in a point

local sd = require "Module:SimpleDebug"
local a = 12
local b = 'Hello'
return sd.array ({a,b})

returns:

12 - "Hello"


The value of several variables with their name in a point

local sd = require "Module:SimpleDebug"
local a = 12
local b = 'Hello'
return sd.namearray ({'a',a,'b',b})

returns:

a: 12 - b: "Hello"


Several points to watch

Following the flow

local sd = require "Module:SimpleDebug" 
local tab = {1,12,7}
function p.CheckValues ()
  local function LittleNum()
    sd.wheretos ('little number')
  end
  local function BigNum(num)
    sd.wheretos ('big='..num)
  end
  for i, num in ipairs(tab) do
    if num > 9 then
      BigNum(num)
    else
      LittleNum()
    end  
  end  
  error (sd.s)
end

devuelve:

Error de Lua:Mòdul:VostreMòdul:Línia: little number

big=12

little number.


Monitoring of several variables

local sd = require "Module:SimpleDebug"
a = 12
b = 'Hello'
sd.arraytos ({a,b},1)
a = a + a
b = b..' world!'
sd.arraytos ({'a',a,'b',b},'Finally')
return sd.s

returns:

1 => 12 - "Hello"

Finally => 24 - "Hello world!"


local sd = require "Module:SimpleDebug"
sd.breakline ()
a = 12
b = 'Hello'
c = false
sd.namearraytos ({'a',a,'b',b,'c',c},1)
a = a + a
b = b..' world!'
sd.namearraytos ({'a',a,'b',b},'Finally')
error (sd.s)

displays:

Lua error:Module:YourModule:Line:

1 => a: 12 - b: "Hello" - c: false

Finally => a: 24 - b: "Hello world!"


Variables and their presentation with conditions

local sd = require "Module:SimpleDebug"
sd.breakline()
sd.enabled = false
sd.maxlines.num = 3
local a = 'AA'
for i = 1, 10 do
  a = a + 'AA'
  if i == 3 then
    sd.enabled = true
  end
  sd.arraytos ({string.len(a), a}, i)
end

displays:

Lua error:Module:YourModule:Line:

3 => 8 - "AAAAAAAA"

4 => 10 - "AAAAAAAAAA"

5 => 12 - "AAAAAAAAAAAA".