Reader Rabbit's Interactive Reading Journey
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Reader Rabbit's Interactive Reading Journey | |
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Developer(s) | The Learning Company |
Publisher(s) | The Learning Company |
Platform(s) | Windows, Macintosh |
Release | 1993 (Original) 1997 (Re-release) |
Genre(s) | Adventure, Edutainment |
Mode(s) | Single-player |
Reader Rabbit's Interactive Reading Journey is a Template:Vgy video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 6, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title "Reader Rabbit Reading Adventures Ages 4-6"
Educational Goals
The game teaches users how to read effectively. Forty storybooks can be read aloud or narrated to the user. The game was also packaged with printed versions of the stories. Over 100 reading exercises include phonics, word-recognition, spelling skills and building vocabulary. The activities incorporate repetition of words, followed by a gradual increase of word variety. The game challenges users to keep learning independently and helps them to become interested in reading.[1] It also allows older users to build up on their previous skills. Overall, "Reading Journey" allows learners to set their reading progress at their own page.[2]
Reception
Publication | Score |
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CD-ROM Today | ![]() ![]() ![]() ![]() ![]() |
CD-ROM Today rated the game 5 stars, meriting its simple interface and artistic design.
PC Mag wrote that the game facilitates learning in a non-threatening and effective way.[3] Creating Ever-cool noted that as the difficulty increases with each book, readers feel a "thrill of accomplishment" upon progressing.[4] Working Mother praised the title's "creative approach".[5] The Washington Post praised the animation as "crisp and humorous".[6]
In June 1997, Interactive Reading Journey Learning and Interactive Reading Journey 2 were the 5th and 6th best selling reading titles.[7]
References
- ^ Aycock, Heidi E. H. (February 1995). "A Full House". PC Gamer. No. 9. Future Publishing. pp. 122–123.
- ^ a b Scisco, Peter (January 1995). "Reader Rabbit's Interactive Reading Journey". CD-ROM Today. No. 11. Imagine Publishing. p. 108.
- ^ Inc, Ziff Davis (1995-02-07). PC Mag. Ziff Davis, Inc.
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has generic name (help) - ^ Gene, Del Vecchio (2010-09-23). Creating Ever-cool: A Marketer's Guide to a Kid's Heart. Pelican Publishing. ISBN 9781455603084.
- ^ Media, Working Mother (March 1995). Working Mother. Working Mother Media.
- ^ https://www.washingtonpost.com/archive/lifestyle/1994/09/28/lets-see-teenage-morphin-x-hog-rangers-from-hell/6604d1e1-b9fc-42ea-8d85-a5b5f001239c/?utm_term=.13250f841814
- ^ "Educational Software". Los Angeles Times. 1997-09-01. ISSN 0458-3035. Retrieved 2019-03-11.