Jump to content

Framebuffer object

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by NielsenGW (talk | contribs) at 03:42, 10 November 2006 (stub sorted). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

A frame buffer object is a method used in OpenGL to do off screen rendering and consequently allows render to texture.


Links

Framebuffer object techinal paper. [1]

Framebuffer object reference at openvidia.[2]