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Talk:Physically based rendering

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This is an old revision of this page, as edited by CaliCoastReplay (talk | contribs) at 11:21, 15 October 2018. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
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Frustrating resistance

Unfortunately it is impossible to write a proper article about physically-based rendering since people keep vandalizing this page. --Manuhart (talk) 14:30, 29 September 2018 (UTC)[reply]

@Manuhart: No, reverting the bad edits you made which stripped out a bunch of useful information is not "vandalism". If you have objections, state them. Don't just clear-cut an article that currently teaches students at least the fundamentals of what PBR is trying to be as a discipline, it's a lot more than just the engines that use it. CaliCoastReplay (talk) 22:26, 9 October 2018 (UTC)[reply]


This article has been re-written

The recent re-write of this article removed much information about the history (and even the basic definition) of physically-based rendering. The article probably needs further editing to restore this missing information. Jarble (talk) 06:02, 13 July 2018 (UTC)[reply]

Why was this edit made?

As the original author of this article, I fail to understand in what manner, shape, or form this revision is considered more proper and informative than what was there before. All of the scientific and historical information on the basic principles has been removed, and it now reads like a software advertisement. Can someone explain why this edit was made? CaliCoastReplay (talk) 21:31, 23 July 2018 (UTC)[reply]

@CaliCoastReplay: I restored some paragraphs that were deleted in this article's recent re-write. Jarble (talk) 19:50, 23 September 2018 (UTC)[reply]
@Jarble: Bless! Thanks for helping preserve useful information. I think that it's much better this way. CaliCoastReplay (talk) 22:26, 9 October 2018 (UTC)[reply]