Crack intro

A crack intro, also known as a cracktro, loader, or just intro, is a small introduction sequence added to cracked software. It aims to inform the user which "cracking crew" or individual cracker removed the software's copy protection and distributed the crack.[1][2][3]
They first appeared on Apple II computer in the late 1970s or early 1980s[2][4][5], and then on ZX Spectrum, Commodore 64 and Amstrad CPC games that were distributed around the world via Bulletin Board Systems (BBSes) and floppy disk copying.[5] Even the commercially available ISEPIC cartridge, which produced memory dumps of copy-protected Commodore 64 software, added a custom crack intro to the snapshots it produced.[6] Early crack intros resemble graffiti in many ways, although they invaded the private sphere and not the public space.[7][8]
As time went on, crack intros became a medium to demonstrate the purported superiority of a cracking group.[4] Such intros grew very complex, sometimes exceeding the size[9] and complexity[10][better source needed] of the software itself. Crack intros only became more sophisticated on more advanced systems such as the Commodore Amiga, Atari ST, and some IBM PC clone systems with sound cards.[5] These intros feature big, colourful effects, music, and scrollers.[11]
Cracking groups would use the intros not just to gain credit for cracking, but to advertise their BBSes, greet friends, and gain themselves recognition.[4] Messages were frequently of a vulgar nature, and on some occasions made threats of violence against software companies or the members of some rival crack-group.[4]
Crack-intro programming eventually became an art form in its own right, and people started coding intros without attaching them to a crack just to show off how well they could program. This practice evolved into the demoscene.[1]
Crack intros that use chiptunes live on as of 2018[update] in the form of background music for small programs intended to remove the software protection on commercial and shareware software that has limited or dumbed-down capabilities. Sometimes this is simply in the form of a program that generates a software package's serial number, usually referred to as a keygen. These chiptunes are now still accessible as downloadable musicdisks or musicpacks.[12]
See also
- Demoscene
- Warez scene
- Chiptune
- Replay: The History of Video Games - The book describes the Dutch demo making as a major influence on video games in the 1980s.
References
- ^ a b Whitehead, Dan (2008-11-12). "Linger in Shadows". Eurogamer. Retrieved 2010-10-23.
Amateur coders busy cracking the copy-protection on the latest Commodore 64 and ZX Spectrum games got into the habit of marking their work with an animated intro - or "cracktro" - inserted before the game began.
- ^ a b Green, Dave (July 1995). "Demo or Die!". Wired. Retrieved 2010-10-23.
- ^ Kopfstein, Janus (2012-04-23). "0-Day Art: saving digital art one torrent at a time - Net pirate provocateurs challenge the monetization of online works". TheVerge. Retrieved 2012-04-26.
- ^ a b c d Jason Scott (2010-07-31). You're Stealing it Wrong: 30 Years of Inter-Pirate Battles (mov). Las Vegas, Nevada: DEF CON 18.
- ^ a b c Reunanen, Markku (2010-04-23). "Computer Demos – What Makes Them Tick?" (PDF). Aalto University.
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(help) - ^ Kevelson, Morton (October 1985). "Isepic". Ahoy!. pp. 71–73.
- ^ Carlsson, Anders (2009). "The Forgotten Pioneers of Creative Hacking and Social Networking – Introducing the Demoscene" (PDF). Re:live: Media Art Histories 2009 Conference Proceedings. University of Melbourne & Victorian College of the Arts and Music: Cubitt, Sean & Thomas, Paul (eds.). pp. 16–20. ISBN 978-0-9807186-3-8.
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suggested) (help) - ^ Kotlinski, Johan (2009). "Amiga Music Programs 1985–1995" (PDF).
- ^ Reimer, Jeremy (2013-04-29). "A history of the Amiga, part 8: The demo scene". Ars Technica.
- ^ "The Demoscene" (PDF). Digitale Kultur e.V. Retrieved 2010-10-25.
- ^ Williams, Jeremy. "Demographics: Behind the Scene". Mindcandy Volume 1: PC Demos. Retrieved 2012-05-19.
- ^ Kevin, Driscoll; Diaz, Joshua (2009). "Endless loop: A brief history of chiptunes". Transformative Works and Cultures (2). doi:10.3983/twc.2009.0096.
As the demo scene established its independence, chiptunes were carried out of the gaming sphere altogether to finally establish their own stand-alone format: the downloadable musicdisk.
Further reading
- Reunanen, Markku; Wasiak, Patryk; Botz, Daniel (2015). "Crack Intros: Piracy, Creativity and Communication". International Journal of Communication. 9: 798–817. ISSN 1932-8036.
- Patryk Wasiak, ‘Illegal Guys’. A History of Digital Subcultures in Europe during the 1980s, in: Zeithistorische Forschungen/Studies in Contemporary History, Online-Ausgabe, 9 (2012), H. 2
- Borzyskowski, George (November 1996). "The Hacker Demo Scene and Its Cultural Artifacts" (PDF). Curtin University of Technology. Read online: http://www.scheib.net/play/demos/what/borzyskowski/.
- Hastik, Canan; Steinmetz, Arnd (2012a): Demoscene Artists and Community. In Bours, Patrick; Humm, Bernhard; Loew, Robert; Stengel, Ingo; Walsh, Paul (eds.): Proceedings of CERC 2012, pp. 43–48.
- Driscoll, Kevin; Diaz, Joshua (2009): Endless Loop: A Brief History of Chiptunes. Transformative Works and Cultures 9, 2009.
- Reunanen, Markku (2014-04-15). "How Those Crackers Became Us Demosceners". WiderScreen (1–2).
- "Demoszene: Hollywood in 64 Kilobyte" (MP4). Elektrische Reporter (in German). 2008-12-05.
External links
- World of C64 Crackintros – A large collection of C64 cracktros in native "prg" file format (supported by most C64 emulators)
- Defacto2 – Hundreds of cracktros, loaders and installers for the PC
- Amiga Music Preservation – Thousands of cracktros in all tracker formats.
- Chiptune.com – A chiptune dedicated website containing thousands of chiptunes from Amiga and other formats. The website itself emulates the Amiga Workbench 1.3.
- THE AMIGA CRACKTRO MARATHRON – A large back-to-back collection of Amiga cracktros.