Codea
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Codea is a Lua code editor for iOS devices made by Two Lives Left. It is designed for rapidly prototyping visual ideas, especially games and simulations. Finished projects can be exported directly from the app to Xcode. It is closely related to the Processing programming language, using many of the same methods for drawing functions as found in Processing.
History
Codea was released on the App Store in late 2011, making it one of the first iOS Lua editors[1]. In April 2012 the first game programmed entirely on iPad using Codea was released on the App Store[2]
In March 2014 Codea 2.0 was released, which added a 64-Bit architecture, redesigned code editor, and various API improvements.<ref name="codea">"Codea 2.0 — What's New". codea.io. Retrieved 2014-05-11.
In October 4 2017 version 2.5 was released, which added a 3D Voxel editing capability for the construction of 3D worlds, loading of 3D models in Wafefront obj file format was also added.
Development of Codea has continued and in February 2018 the latest verion of Codea was released 2.52.
There is an active forum for Codea which is supported by the twolivesleft development team. Introductions of each generation of Apple iOS have been supported and new models like the iPad mini have also been included.
References
- ^ https://www.lua.org/. "Lua Programming Language"
- ^ "First iPad Made app released to iOS App Store". TwoLivesLeft.