OpenGL User Interface Library
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Developer(s) | Paul Rademacher |
---|---|
Stable release | 2.36
/ November 4, 2007 |
Repository | github |
Written in | C++ |
Operating system | Cross-platform |
Type | Widget toolkit |
License | zlib |
Website | github |
As of | 8 July 2018[1] |
OpenGL User Interface Library (GLUI) is a C++ user interface library based on the OpenGL Utility Toolkit (GLUT) which provides widgets such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications.[2] It is window- and operating system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management.[3]
It lacks the features of a more full-fledged GUI toolkit such as Qt, wxWidgets or FLTK, but is easy to use[4] and has a very small footprint. A research or demonstration program that originally only uses GLUT can be given a useful control panel using GLUI in a short time, even by someone new to the toolkit.
It was first written by Paul Rademacher to help him with his academic work. Version 2.2 was created and maintained by Nigel Stewart and the software is not maintained as a community edition.[1]
The toolkit only gives limited control over fonts and colors.[4]
See also
- FreeGLUT
- OpenGL Utility Library (GLU)
- OpenGL Utility Toolkit (GLUT)
References
- ^ a b "libglui". Retrieved 8 July 2017.
- ^ Xavier, João; Araújo, Helder. "The Experimental Robotics Framework". Lecture Notes in computer Science. 5325. Retrieved 8 July 2018.
- ^ Mohmud, Afzul. "Security Models and Graphical Representation of Security" (PDF). 2.3.2.1 OpenGL Toolkits. Archived from the original (PDF) on 8 July 2018. Retrieved 8 July 2018.
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suggested) (help) - ^ a b "Using GLUI". University of Cambridge Computing Department. Retrieved 8 July 2018.