OpenGL User Interface Library
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Developer(s) | Paul Rademacher |
---|---|
Stable release | 2.36
/ November 4, 2007 |
Repository | github |
Written in | C++ |
Operating system | Cross-platform |
Type | Widget toolkit |
License | zlib |
Website | github |
As of | 8 July 2018[1] |
OpenGL User Interface Library (GLUI) is a C++ user interface library based on the OpenGL Utility Toolkit (GLUT) which provides widgets such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications.[2] It is window- and operating system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management.[3]
It lacks the features of a more full-fledged GUI toolkit such as Qt, wxWidgets or FLTK, but it has a very small footprint and is extremely easy to use. A research or demonstration program that originally only uses GLUT can be given a useful control panel using GLUI in a short time, even by someone new to the toolkit.[citation needed]
It was first written by Paul Rademacher to help him with his academic work. Version 2.2 was created and maintained by Nigel Stewart and the software is not maintained as a community edition.[1]
The toolkit only gives limited control over fonts and colors.[4]
See also
- FreeGLUT
- OpenGL Utility Library (GLU)
- OpenGL Utility Toolkit (GLUT)
References
- ^ a b https://github.com/libglui/glui. Retrieved 8 July 2017.
{{cite web}}
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(help) - ^ Xavier, João; Araújo, Helder. "The Experimental Robotics Framework". Lecture Notes in computer Science. 5325. Retrieved 8 July 2018.
- ^ Mohmud, Afzul. "Security Models and Graphical Representation of Security" (PDF). 2.3.2.1 OpenGL Toolkits. Archived from the original (PDF) on 8 July 2018. Retrieved 8 July 2018.
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suggested) (help) - ^ "Using GLUI". University of Cambridge Computing Department. Retrieved 8 July 2018.