Jump to content

Behavior selection algorithm

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Kri (talk | contribs) at 12:58, 16 February 2018 (Changed "behavior model" to "behavior selection" and mentioned the strategy design pattern). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

In artificial intelligence, a behavior selection[1] refers to the process of selecting apropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it is used to select behaviors or actions for one or more non-player characters. Common behavior selection algorithms include:

In application programming, run-time selection of the behavior of a specific method is referred to as the strategy design pattern.

See also

References