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Byte-oriented protocol

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This is an old revision of this page, as edited by Comp.arch (talk | contribs) at 11:24, 8 February 2018 (Unicode, i.e. UTF-8 can also be 3 bytes. Used to be up to 6 bytes, but now limited to 4.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Byte-oriented framing protocol is "a communications protocol in which full bytes are used as control codes. Also known as character-oriented protocol."[1] For example UART communication is byte-oriented.

The term "character-oriented" is deprecated, [by whom?] since the notion of character has changed. An ASCII character fits to one byte (octet) in terms of the amount of information. With the internationalization of computer software, wide characters became necessary, to handle texts in different languages. In particular, Unicode characters can be 1, 2, 3 or 4 bytes in UTF-8, and other encodings of Unicode use two or four bytes per code point.

See also

References

  1. ^ The Free Dictionary. "byte-oriented protocol". McGraw-Hill Dictionary of Scientific & Technical Term. Retrieved September 4, 2012.