First-player and second-player win
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In game theory, a two-player deterministic perfect information turn-based game is a first-player-win if with perfect play the first player to move can always force a win. Similarly, a game is second-player-win if with perfect play the second player to move can always force a win. With perfect play, if neither side can force a win, the game is a draw.
Some games with relatively small game trees have been proven to be first or second player wins. For example, the game of nim with the classic 3–4–5 starting position is a first-player-win game. However, Nim with the 1-3-5-7 starting position is a second-player-win game. The classic game of Connect Four has been mathematically proven to be first-player-win.
The first-player in checkers, can only guarantee themselves a draw under perfect play.[1] Another example of a draw game is tic-tac-toe.
It remains a matter of conjecture as to whether other games such as chess are first-player-wins; see the article first-move advantage in chess for more on this.
See also
- Strategy-stealing argument
- Forced draw
- Zugzwang
- Determinacy
- Combinatorial game theory
- First-mover advantage
References
- ^ "Checkers Is Solved". Science. 317: 1518–1522. doi:10.1126/science.1144079. Retrieved 2008-11-24.