Implementation theory
Implementation theory is an area of research in game theory concerned with whether a class of mechanisms (or institutions) can be designed whose equilibrium outcomes implement a given set of normative goals or welfare criteria.[1]
There are two general types of implementation problems: the economic problem of producing and allocating public and private goods and choosing over a finite set of alternative.[2] In the case of producing and allocating public/private goods, solution concepts are focused on finding dominant strategies.
In a game where multiple agents are to report their preferences (or their type), it may be in the best interest of some agents to lie about their preferences. This may improve their payoff, but it may not be seen as a fair outcome to other agents. In order to implement a more "fair" outcome, in a repeated game, the other players may choose to punish any "cheaters".
The conditions of a repeated game where an arbitrary outcome may be enforced are set out in theorems often known as folk theorems. If a game is not repeated, it may only be possible to implement outcomes which are Nash equilibria or satisfy some other equilibrium concept.
- ^ Palfrey, Thomas R. “Chapter 61 Implementation Theory.” Handbook of Game Theory with Economic Applications, 2002. https://doi.org/10.1016/S1574-0005(02)03024-2.
- ^ Maskin, Eric. “Implementation Theory.” Science, 2002. https://doi.org/10.1111/j.1477-9552.2010.00281.x.