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Talk:Computer graphics/Archive 1

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This is an old revision of this page, as edited by Jayron32 (talk | contribs) at 02:41, 6 October 2006 (merge CG Artwork). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

The rewrite of the computer graphics article is being devised at Talk:computer graphics/Temp. Please comment or help out as necessary. Thanks


Might one want to include a list computer graphics programmes (with the caveat that such information may be historical and tend to become outdated)? -- Daniel C. Boyer


Should the article mention that at first research into computer graphics and attempts to develop computer graphics programmes was discouraged by academia and companies as it took up valuable memory that could be better devoted to more "practical" (profit-generating) activities? --Daniel C. Boyer


Mention ASCII art? --Daniel C. Boyer

done — added to the See also section BACbKA 17:25, 1 Dec 2004 (UTC)

Or pseudo-graphics? Or should that be a separate article? BACbKA 02:19, 26 Oct 2004 (UTC)

Sketchpad reference needs to be justified

The following sentance is up near the top of the article, without any justification: "The first major advance in computer graphics was the development of the Sketchpad in 1962 by Ivan Sutherland". If this is true and relevent, it needs to be justified. If it cannot, it should be removed. JesseW 29 June 2005 22:57 (UTC)

Shading techniques

The shading techniques mention 'texture mapping'. The header text says "The process of shading [..] involves the computer simulating [..] how the faces of a polygon will look when illuminated by a virtual light source." Texture mapping isn't directly related to lightsources - once a texture map is applied to an object no shadow/hilight information is calculated, AFAIK it still requires one of the shader techniques. Sometimes texturemaps are precalculated with shadow information (computer games use this technique): an image of the floor with hilighted spots on it is mapped on a surface giving the illusion that the light is calculated but in fact is not. The technique works okay for static surfaces with static lightsources. I'm not sure how (if?) this would fit in the article? Felsir 13:20, July 28, 2005 (UTC)

Viewport

I am missing any mention of the concept viewport (the area in object space mapped to the window on the screen). Neither is there an article "Viewport". Or am I overlooking something? I do not feel enough of an expert to write it. Who volunteers? −Woodstone 19:42, August 6, 2005 (UTC)

Image

Anyone wants to see any images in this article? Image:Glasses 800.png looks good to me. Shawnc 22:43, 14 April 2006 (UTC)

merge CG Artwork

Article named CG artwork needs to be merged with this one. It seems largely redundant. --Jayron32 02:41, 6 October 2006 (UTC)