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Module:WDL

Permanently protected module
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This is an old revision of this page, as edited by Frietjes (talk | contribs) at 15:26, 3 July 2017 (adjust decimal alignment and some logic for percent (see List of Real Madrid C.F. managers for an example), will also add more examples to the doc). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

require('Module:No globals')

local getArgs = require('Module:Arguments').getArgs
local roundAndPad = require('Module:Decimals')._main

local p = {}

local function total(frame, played, won, drawn, lost, category)
	if played == '-' or played == '—' then
		return '—'
	elseif not played then
		if not won and not drawn and not lost then
			return ''
		end
		return frame:expandTemplate{title = 'Number table sorting', args = { (won or 0) + (drawn or 0) + (lost or 0) }}
	elseif tonumber(played) ~= (won or 0) + (drawn or 0) + (lost or 0) then
		return '<span class="error" style="font-size:100%"><abbr title="GP not equal to W + D + L">error</abbr>' .. (category or '') .. '</span>'
	else
		return frame:expandTemplate{title = 'Number table sorting', args = { played }}
	end
end

local function displayWinPercent(frame, winPercent, decimals)
	local retval = ''
	if winPercent < 10 then
		retval = '<span style="visibility:hidden;color:transparent;">00</span>'
	elseif winPercent < 100 then
		retval = '<span style="visibility:hidden;color:transparent;">0</span>'
	end
	return retval .. frame:expandTemplate{title = 'Number table sorting', args = { roundAndPad(winPercent, decimals or 2) }}
end

local function pct(frame, played, won, drawn, lost, decimals)
	if played == '-' or played == '—' then
		return '—'
	elseif not played then
		if not won and not drawn and not lost then
			return ''
		elseif (won or 0) + (drawn or 0) + (lost or 0) <= 0 then
			return '<span style="display:none">!</span>—'
		end
		return displayWinPercent(frame, 100 * (won or 0) / (((won or 0) + (drawn or 0) + (lost or 0)) or 1), decimals)
	elseif tonumber(played) <= 0 then
		return '<span style="display:none">!</span>—'
	else
		return displayWinPercent(frame, 100 * (won or 0) / played, decimals)
	end
end

function p.main(frame)
	local args = getArgs(frame)
	local tableprefix = string.format('| style="%stext-align:%s" |', args.total and 'font-weight:bold;background:#efefef;' or '', args.align or 'center')
	local retval = tableprefix .. total(frame, args[1], args[2], args[3], args[4], args.demospace and '' or '[[Category:WDL error]]') .. '\n'
	retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[2] }} .. '\n'
	retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[3] }} .. '\n'
	retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args[4] }} .. '\n'
	if args['for'] then
		retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args['for'] }} .. '\n'
	end
	if args.against then
		retval = retval .. tableprefix .. frame:expandTemplate{title = 'Number table sorting', args = { args.against }} .. '\n'
	end
	if args.diff == 'yes' then
		if tonumber(args['for']) and tonumber(args.against) then
			retval = retval .. tableprefix .. string.format('%s%d\n', tonumber(args['for']) < tonumber(args.against) and '−' or '+', math.abs(args['for'] - args.against))
		else
			retval = retval .. tableprefix .. '<span style="display:none">!</span>—\n'
		end
	end
	return retval .. tableprefix .. pct(frame, args[1], args[2], args[3], args[4], args.decimals)
end

return p