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List of common shading algorithms

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This is an old revision of this page, as edited by Kri (talk | contribs) at 19:21, 28 June 2017 (Reverted good faith edits by 75.90.57.156: Physically based rendering is not a shading model because it doesn't tell you how a surface distributes reflected light. (TW)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

This article lists common shading algorithms used in computer graphics.

Interpolation techniques

These techniques can be combined with any illumination model:

Illumination models

Realistic

Non-photorealistic

Non-photorealistic illumination models commonly used in cartoons and video games include:

See also