Simulation Open Framework Architecture
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Developer(s) | Inria, CNRS, USTL, UJF, MGH |
---|---|
Initial release | February 2007 |
Stable release | 16.08
/ August 2016 |
Written in | C++, Python |
Operating system | Microsoft Windows, OS X, Linux |
Type | Physics engine, Medical simulation, Framework |
License | GPL, LGPL |
Website | www |
Simulation Open Framework Architecture (SOFA)[1] is an open source framework primarily targeted at real-time physical simulation, with an emphasis on medical simulation.
It is mostly intended for the research community to help develop newer algorithms, but can also be used as an efficient prototyping tool or as a physics engine.
Features
Based on an advanced software architecture, SOFA allows to:[2]
- Create complex and evolving simulations by combining new algorithms with existing algorithms
- Modify most parameters of the simulation (deformable behavior, surface representation, solver, constraints, collision algorithm, ...) by simply editing a XML file
- Build complex models from simpler ones using a scene graph description
- Efficiently simulate the dynamics of interacting objects using abstract equation solvers
- Reuse and easily compare a variety of available methods
- Transparently parallelize complex computations using semantics based on data dependencies
- Use new generations of GPUs through the CUDA API to greatly improve computation times
Scene graph
A key aspect of SOFA is the use of a scene graph to organize and process the elements of a simulation while clearly separating the computation tasks from their possibly parallel scheduling. The description of a SOFA simulation can easily be done in an XML file. For even more flexibility, a Python plugin allows to script simulations using the Python language.
Basically, a SOFA scene-graph is composed with:
- Nodes: used to categorise the components and keep the XML file clean (mechanical node, collision node, visual node, ...)
- Components: main elements used to build a scene (solver component, forcefield component, rendering component, ...)
- Datas: everything that components have to deal with (forces, velocities, positions, ratios, ...)
Solvers & Models
The SOFA engine provides many solvers and physical models:
- Solvers:
- Integration schemes: Euler method, Runge–Kutta methods, static, implicit euler using PCG (Projected Conjugate Gradient)
- Linear system solvers: iterative solvers (Conjugate Gradient), direct solvers (LU)
- Physical models:
- Deformable models: mass-springs, linear and co-rotational FEM
- Rigid models: articulated bodies based on penalties or reduced coordinates
- Fluid models: SPH, Eulerian (preliminary)
Topologies
All types of topology are available in SOFA (points, edges, triangles, quads, tetrahedra, hexahedra). Loaders implemented in the public version of SOFA allow to load various type of formats (obj, msh, vtk, etc.). Using these loaders, your mesh is directly uploaded in the simulation. Finally, SOFA proposes algorithms handling topological changes.
Collisions
Different methods are implemented in SOFA to build a simulation involving collisions:
- Collision models: spheres, triangular meshes, distance fields (preliminary); with AABB-tree or octree bounding volume hierarchies
- Collision detection methods: proximity, continuous (preliminary)
- Collision response methods: (implicit) penalties, LCP-based constraints
Mappings
The SOFA architecture relies on a multi-model representation which allows to have several representations (e.g. mechanical, thermal and visual) of the same object. Those different representations are connected together through a mechanism called Mapping. With this features, it is also possible to have models of very different nature interacting together (e.g. rigid bodies, deformable objects and fluids).
Plugins
To extend its capacities and provide more features, SOFA is bundled with a lot of plugins:
- Drivers for VR / haptic / simulation devices (Geomagic®, ARTTrack™, Novint® Falcon™…)
- Visualization and simulation of medical images
- Python scripting
- Parallelization:
- Multithreading
- GPU computing using the CUDA API
Community
SOFA Day
Organized each year, the SOFA Day is a one day event dedicated to SOFA. This event is open to everyone interested in SOFA, from beginner to advanced users. It contains an introduction to SOFA, several tutorials (adapted to the audience) and a large time to experience SOFA with the help of the instructors.
SOFA Consortium
Exactly ten years after the first commit in SOFA, Inria founded the SOFA Consortium[3] in December 2015.
The Consortium missions are to:
- Represent the identity of SOFA
- Organize and develop the community
- Distribute and make SOFA more stable
See also
References
- ^ Allard, Jérémie; Cotin, Stéphane; Faure, François; Bensoussan, Pierre-Jean; Poyer, François; Duriez, Christian; Delingette, Hervé; Grisoni, Laurent (2007). "SOFA - an Open Source Framework for Medical Simulation". Medicine Meets Virtual Reality (MMVR'15). Retrieved 24 January 2017.
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