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This is an old revision of this page, as edited by 37.209.89.37 (talk) at 22:31, 1 April 2017 (Missing the mentioning of features like 2d primitive acceleration: new section). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
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Missing the mentioning of features like 2d primitive acceleration

Videocards that offered 2d hardware acceleration were much more than just blitters. They also accelerated the drawing of pixels, lines, curves, rectangles, polygons, and all kinds of other “graphics primitives” that were possible in 2d. Especially the ones that were introduced in the 90th for Windows 3.x, Windows NT and Windows 95 could to much more than blitting areas and they were not 3d accelerator videocards. --37.209.89.37 (talk) 22:31, 1 April 2017 (UTC)[reply]