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Cannon.js

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This is an old revision of this page, as edited by Fourvelocity (talk | contribs) at 19:06, 16 February 2017 (Fixed "game engine" to "physics engine"). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
  • Comment: Would benefit from any available reviews. SwisterTwister talk 21:45, 15 February 2017 (UTC)

Cannon.js
Developer(s)Stephan Hedman
Repository
Written inJavaScript
Operating systemOS independent
PlatformJavascript
Type3D Physics Engine
LicenseMIT License
Websitewww.cannonjs.org
As ofFebruary 2017

Cannon.js is an open source JavaScript physics engine.

Cannon.js was written entirely in Javascript. This is in contrast.[1][2] with typical physics engines which can run in browsers (for example, Bullet and Box2D), which were originally written in C or C++, and compiled from LLVM instructions to JavaScript via Emscripten.

The primary advantage that cannon.js gains from this approach is that the size of the resulting package is much smaller. As of February 2017, Cannon.js is sized at 36.4KB[3] (minified and zipped), compared to ammo.js 452KB[4] (minified and zipped). This approach may also imply performance advantages, though performance comparisons do not exist.

Features

Cannon.js supports the following shapes: Sphere, Plane, Box, Cylinder, Convex Polyhedron, Particle, and Heightfield. This collection of shapes matches the collection used by rendering engines such as Three.js and Babylon, but is not complete. For example, it is not sufficient for X3DOM[5].

The physics engine implements rigid-body dynamics, collision detection (Gauss-Seidel), and constraints. It can perform cloth simulation[6]

Cannon.js can be used with Three.js and Babylon.js WebGL renderers to generate physics-based 3D scenes. It can also be used to provide networked-physics synchronization for multiplayer online games using Incheon[7]

References

  1. ^ "Physics Engines Comparison".
  2. ^ "javascript physics engine and windows 8 games".
  3. ^ "cannon.js download".
  4. ^ "ammo.js download".
  5. ^ "Initial steps for the coupling of Javascript Physics Engines with X3DOM" (PDF).
  6. ^ "Cloth physics simulation".
  7. ^ "Incheon source repository".