Jump to content

Marvel vs. Capcom: Infinite

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by CollisionCourse (talk | contribs) at 05:37, 16 January 2017 (Playable characters). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Marvel vs. Capcom: Infinite
The game's logo depicts Marvel and Capcom's respective logos atop a red and blue infinity symbol, along with the text "vs." in black and "infinite" in white
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Norio Hirose[1]
Producer(s)Michael Evans
SeriesMarvel vs. Capcom
EngineUnreal Engine 4
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Release2017
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Marvel vs. Capcom: Infinite[a] is an upcoming fighting game in development by Capcom, planned for release in 2017 for PlayStation 4, Xbox One, and Microsoft Windows. It is the sixth main entry in the Marvel vs. Capcom series of crossover games and the ninth overall main entry in Capcom's Vs. series; the player controls characters from both Marvel Comics and Capcom in two-on-two battles.

Gameplay

Like its predecessors, Marvel vs. Capcom: Infinite is a fighting game in which players compete against each other in tag team combat using characters from both the Marvel Comics universe and Capcom's video game franchises. Infinite will feature two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise.[2][3] Unlike past entries, the game does not allow players to call in assist attacks from off-screen team members; instead, Infinite utilizes a "free-form" combo system that allows characters to be immediately swapped to facilitate the stringing of combos, akin to Street Fighter X Tekken.[3][4] Infinite will also implement a gameplay mechanic involving the Infinity Stones, similar to Marvel Super Heroes, where each stone grants unique abilities. For example, the Power Stone grants increased strength, while the Time Stone increases the player's maneuverability.[2][3] Each player selects one Infinity Stone before the match begins, which grants one ability that can be activated at any time, and a second, stronger ability which has yet to be finalized.[4] The game will also include a cinematic story mode; single-player modes, such as Training, Mission, and Arcade Mode; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating.[2]

Playable characters

New characters are listed in bold.

Marvel characters Capcom characters

Development and release

Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's parent company, The Walt Disney Company, chose not to renew their licensing deal with Capcom, instead opting to move its viable properties towards their self-published game titles, such as the Disney Infinity series; this resulted in Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2: New Age of Heroes being removed from the Xbox Live Arcade and PlayStation Network in 2013.[7][8] However, in May 2016, Disney announced its decision to discontinue self-publishing efforts and switch over to a licensing-only model, allowing third-party game developers, including Capcom, to negotiate licenses with Marvel once again.[9][10] On December 3, 2016, Marvel vs. Capcom: Infinite was officially unveiled during Sony's PlayStation Experience event; its first gameplay footage debuted on the same day following the conclusion of Capcom Cup 2016.[11][12] The game is scheduled for release in 2017 for the PlayStation 4, Xbox One, and Microsoft Windows.[13]

According to Mike Jones, Executive Producer at Marvel Games, Infinite was designed to be a "more elegant and simplified" game which remained as "complex and hardcore" as past Marvel vs. Capcom installments.[14][15] The decision to change the three-on-three battle system used in the series' previous iteration was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility.[4] Capcom's Director of Production, Michael Evans, wished to give casual Marvel vs. Capcom fans the ability to get into the game without being overwhelmed by introducing a more manageable two-character system.[4] To offset the streamlined character select system and removal of call-in assist attacks, the six Infinity Stones were implemented to provide teams with additional customization options and increase gameplay depth.[4][14] Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2.[4] The primary goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, and allowing players to compensate for their characters' deficiencies and enhance their strong points.[4]

Beyond appealing to genre and series fans, Capcom sought to target a diverse audience with Infinite and bring in casual players who were fans of Marvel's movies, comic books, and television shows.[16] To this end, the developers wanted to introduce a more robust, cinematic story compared to previous Marvel vs. Capcom titles.[16] Bill Rosemann, Creative Director at Marvel Games, stated that Infinite's emphasis on storytelling was largely influenced by Marvel's story and character-centric approach to their recent projects in games, film, and television; Rosemann and Jones cited Insomniac Games' upcoming Spider-Man video game, Telltale Games' future Guardians of the Galaxy title, and Marvel's successful Netflix series as examples.[4][15] Capcom also promised a larger variety of single-player and multiplayer content at launch.[16] The promise for a "feature-rich" product appears to have resulted from experiences with Street Fighter V, which was criticized for its lack of content upon release.[14] Frank Tieri, the lead writer for Marvel vs. Capcom 3, has also confirmed his involvement with Infinite.[17]

Notes

  1. ^ Māberu VS. Kapukon: Infinitto (Japanese: マーベル VS. カプコン:インフィニット)

References

  1. ^ "『MARVEL VS. CAPCOM: INFINITE』はパートナーとの共闘感を重視、シリーズの根幹に迫るストーリーモードの実装も!". Famitsu (in Japanese). Enterbrain. December 5, 2016. Retrieved January 6, 2017.
  2. ^ a b c Crisan, Neidel (December 3, 2016). "Marvel vs. Capcom: Infinite Hits PS4 in 2017 — 2v2 Battles, Infinity Stones, More". PlayStation Blog. Sony Interactive Entertainment. Retrieved December 3, 2016.
  3. ^ a b c EGM Staff (December 26, 2016). "Marvel vs. Capcom: Infinite – Release date and roster updates". Electronic Gaming Monthly. EGM Media, LLC. Retrieved January 9, 2017.
  4. ^ a b c d e f g h Vazquez, Suriel (December 3, 2016). "Marvel vs. Capcom: Infinite - Two-On-Two Fights Are Made More Chaotic By Infinity Stones". Game Informer. GameStop. Retrieved December 4, 2016.
  5. ^ a b Makuch, Eddie (December 4, 2016). "Captain America and Morrigan Revealed for Marvel vs. Capcom Infinite". GameSpot. CBS Interactive. Retrieved December 4, 2016.
  6. ^ a b c d McWhertor, Michael (December 3, 2016). "Marvel vs. Capcom returns with Marvel vs. Capcom Infinite". Polygon. Vox Media. Retrieved December 3, 2016.
  7. ^ Nieves, David (November 28, 2016). "There's a growing rumor about a new Marvel vs. Capcom game in 2017". The Beat. The Beat. Retrieved January 8, 2017.
  8. ^ Karmali, Luke (January 2, 2014). "MARVEL TITLES NO LONGER AVAILABLE DIGITALLY". IGN. Ziff Davis. Retrieved January 8, 2017.
  9. ^ Macy, Seth G. (May 10, 2016). "DISNEY CANCELS INFINITY, NO LONGER SELF-PUBLISHING GAMES". IGN. Ziff Davis. Retrieved January 8, 2017.
  10. ^ Clark, Willie (August 18, 2016). "DISNEY'S MANY, MANY ATTEMPTS AT FIGURING OUT THE GAME INDUSTRY". Polygon. Vox Media. Retrieved December 9, 2016.
  11. ^ Goldfarb, Andrew (December 3, 2016). "PSX 2016: MARVEL VS. CAPCOM INFINITE ANNOUNCED". IGN. Ziff Davis. Retrieved December 4, 2016.
  12. ^ McWhertor, Michael (December 4, 2016). "Here's an extended look at Marvel vs. Capcom Infinite gameplay". Polygon. Vox Media. Retrieved December 9, 2016.
  13. ^ Hussain, Tamoor (December 3, 2016). "Marvel Vs. Capcom Infinite Officially Announced". GameSpot. CBS Interactive. Retrieved December 3, 2016.
  14. ^ a b c Makuch, Eddie (December 5, 2016). "Marvel vs. Capcom Infinite Devs Respond to "Accessibility" Concerns". GameSpot. CBS Interactive. Retrieved January 8, 2017.
  15. ^ a b Krupa, Daniel (December 9, 2016). "MARVEL VS. CAPCOM: INFINITE WANTS TO BE APPROACHABLE YET COMPLEX". IGN. Ziff Davis. Retrieved January 8, 2017.
  16. ^ a b c Tsujimoto, Haruhiro (December 5, 2016). "MARVEL VS. CAPCOM: INFINITE Announced!". Capcom. Capcom. Retrieved January 8, 2017.
  17. ^ Tieri, Frank (December 3, 2016). "And for those who are asking, yes I worked on #MVCI..." Twitter. Retrieved January 8, 2017.