Jump to content

Sound Object Library

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Roetfuss (talk | contribs) at 10:14, 2 October 2016. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Sound Object (SndObj) Library
Written inC++
Typelibrary or framework
LicenseGNU General Public License

The Sound Object (SndObj) Library is a C++ object-oriented programming library for music and audio development[1]. It is composed of 100+ classes for signal processing, audio, MIDI and file I/O and is available, cross-platform, for Linux, Windows, Mac OS X, IRIX and other Unix-like systems.

The library development is now a cooperative project hosted by sourceforge. New versions are released twice-yearly and development versions are available via Concurrent Versions System (CVS).

The Library also provides bindings for Python (aka PySndObj)[2], Java and Common Lisp (through CFFI).

http://sndobj.sourceforge.net/

Notes

  1. ^ "LAZZARINI, V.E.P. (2000) 'The SndObj Sound Object Library', Organised Sound, 5(1), pp. 35–49. doi: 10.1017/S1355771800001060".
  2. ^ "Python Wiki - PySndObj".