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Math Rabbit

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Math Rabbit
Developer(s)The Learning Company
Publisher(s)The Learning Company
SeriesReader Rabbit
Release1986
Genre(s)Edutainment

Math Rabbit is a 1986 video game that sevres as a spin-off to the Reader Rabbit edutainment series. It was made by The Learning Company for DOS and Apple II. A Deluxe version was released in 1993 for Macintosh and Windows 3.x.

Producrion

Upon the release of the Deluxe edition, Bill Dinsmore, The Learning Company president and chief executive officer, said: "With the release of 'Reader Rabbit 1' and 'Math Rabbit for Windows,' we now offer five Windows educational software products that help to develop important learning skills".[1]

Gameplay

The game takes place in a circus and teaches addition, subtraction, and counting; each game has multiple difficulty settings.[2][3] The game is for ages 4-7.[4]

Commercial performance

The game was the 7th most popular titles in the education category sold across 11 Software Etc. stores in the Washington area in the week ending August 23, 1995.[5]

Critical reception

The program received highly positive reviews from critics. In particular the Chicago Sun-Times was a champion of Math Blaster, praising and recommending it in no less than seven seperate articles.

The Los Angeles Times said the game was "sweet", though negatively compared it to Millie's Math House.[6] FOGG praised the easy-to-use gaming interface[2], and The Washington Post thought it was "entertaining"[7] while incorporating valuable lessons into "colorfully fun graphics".[8] Superkids described the game as "excellent", and said it was a great first introduction to educational video gaming for the target audience.[9] [null Chicago Sun-Times] recommended the "outstanding"[10] software for the 1989 holiday season[11] and among the "high-quality educational software sold"[12], also saying in other article that it was one of the best educational titles for offering a "solid instructional model" that teaching kids the fundamentals of mathematics[13] through "smoothly" integrating the gaming and learning[14] without "bogging them down in mindless mathematical trivia"[15], and example being the teaching of geometry at a very early age.[16] Computer Shoppper said the product was " emarkably good software"[17], and positively compared its depth and carde gameplay to Power Rangers ZEO PowerActive.[18] PC Mag said the game was the supurior choice over Stickybear Numbers and Math and Me due to its customisation options.[19]

References

  1. ^ "TWO AWARD-WINNING RABBITS, 'READER RABBIT 1' AND 'MATH RABBIT,' NOW APPEARING IN WINDOWS! - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-18.
  2. ^ a b "Math Rabbit". www.fogg.cc. Retrieved 2016-09-18.
  3. ^ "Children's educational software still an exploding market". 1994-11-20. {{cite journal}}: Cite journal requires |journal= (help)
  4. ^ "READER RABBIT TRIO NOW AVAILABLE ON CD-ROM! - Free Online Library". www.thefreelibrary.com. Retrieved 2016-09-18.
  5. ^ "BESTSELLERS". 1995-08-28. {{cite journal}}: Cite journal requires |journal= (help)
  6. ^ SUNILA, JOYCE (1993-10-15). "SOFTWARE REVIEW : Education Made Fun : New computer programs employ adventure and games of skill to help youngsters learn math". Los Angeles Times. ISSN 0458-3035. Retrieved 2016-09-18.
  7. ^ "A Guide For Parents Series: Education Review". 1987-11-01. {{cite journal}}: Cite journal requires |journal= (help)
  8. ^ "Computers; Merry Software ... (For Kids' Entertainment and Education)". 1991-12-10. {{cite journal}}: Cite journal requires |journal= (help)
  9. ^ "SuperKids Software Review of Math Rabbit". www.superkids.com. Retrieved 2016-09-18.
  10. ^ "Reader flummoxed by glitch in software". 1991-09-01. {{cite journal}}: Cite journal requires |journal= (help)
  11. ^ "Crabb's bottom line". 1989-12-03. {{cite journal}}: Cite journal requires |journal= (help)
  12. ^ "Holiday Computer Gift Suggestions". 1992-12-13. {{cite journal}}: Cite journal requires |journal= (help)
  13. ^ "Offspring does parent proud // Aiming for slightly older kids, Reader Rabbit 2 hits mark". 1991-10-13. {{cite journal}}: Cite journal requires |journal= (help)
  14. ^ "Math Blaster Plus! makes math fun for kids". 1991-06-23. {{cite journal}}: Cite journal requires |journal= (help)
  15. ^ "Gifts for the computer-lover". 1989-12-03. {{cite journal}}: Cite journal requires |journal= (help)
  16. ^ "This educational software's a joy to use". 1989-11-12. {{cite journal}}: Cite journal requires |journal= (help)
  17. ^ "Reader Rabbit's Reading Development Library 3. (Learning Co) (Software Review)(Brief Article)(Evaluation)". 1996-09-01. {{cite journal}}: Cite journal requires |journal= (help)
  18. ^ "Power Rangers ZEO PowerActive Math. (Saban Entertainment's educational software) (Software Review)(Brief Article)(Evaluation)". 1996-11-01. {{cite journal}}: Cite journal requires |journal= (help)
  19. ^ Inc, Ziff Davis (1989-02-14). PC Mag. Ziff Davis, Inc. {{cite book}}: |last= has generic name (help)