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This is an old revision of this page, as edited by Codename Lisa (talk | contribs) at 18:43, 5 March 2016 (Merged two sections with exact same subject). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
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Namco patent 5718632

This patent is not a patent on minigames during load screens. It is on hardware/software configurations that can be used to allow video games during load screen. Another company could have video games during load screen provided they did not exactly copy Namco's hardware/software configuration. I am removing this misleading info until someone makes it relveant. —Preceding unsigned comment added by Uberciter (talkcontribs) 17:50, 6 December 2010 (UTC)[reply]

  • This patent is still relevant to this page. The fact that this patent is considered to have prevented other companies from making such loading screens, regardless of whether or not it actually had that power, has been mentioned by several sources, which I have provided. If you disagree with my wording, feel free to change it, but the information about Namco's patent definitely belongs on this page and shouldn't be removed. Fench (talk) 20:36, 14 May 2015 (UTC)[reply]

GTA Game Title Correction

I have corrected the title where it used to say

"The game Grand Theft Auto: Vice City shows a slideshow of hand-drawn gangster images to disguise its very lengthy initialization period (over 2 minutes)."

to

"The game Grand Theft Auto: San Andreas shows a slideshow of hand-drawn gangster images to disguise its very lengthy initialization period (over 2 minutes)."

--Wakimakirolls 14:09, 27 October 2006 (UTC)[reply]

Actually I think it's true of both of these games, but anyway ... Richard W.M. Jones 15:49, 27 October 2006 (UTC)[reply]

{{unreferenced}} tag

Why does this article have this tag? Loading screens are perfectly common on games. Richard W.M. Jones 08:53, 1 December 2006 (UTC)[reply]

Cartridge and Nintendo Loading Times

Is it worth noting that cartridge games very rarely have loading times due to the ease of data retrieval? (An exception: Madagascar on GBA). Also, the Nintendo disc consoles (namely the Gamecube and the Wii) also lack loading screens in most games. Exceptions include Rayman Raving Rabbids (Wii) and P.N. 03 (Gamecube). —The preceding unsigned comment was added by Peter shillito (talkcontribs) 16:25, 9 April 2007 (UTC).[reply]

It takes effort to get rid of loading screens, but it certainly is possible with proper coding. I've been trying to find a reference for a while now: I read (somewhere), Shigeru Miyamoto says there is no good, technical reason for the prevalence of loading screens in modern games. There is nothing special about the Wii hardware, it's just the first-party Nintendo developers who are going the extra mile. –Gunslinger47 19:25, 9 April 2007 (UTC)[reply]

Ocean Loader

The loading screens on games published by Ocean for the C64, Spectrum, etc were well-regarded for their excellent music and good artwork. Are they notable enough to be mentioned in particular on the page? Kelvingreen (talk) 16:56, 28 December 2007 (UTC)[reply]

Proposed merge with Splash screen

Although the term loading screen seems better to me, the term splash screen seems of more common use. AlainD (talk) 22:15, 21 July 2009 (UTC)[reply]

Splash screens are something quite different from loading screens. Splash screens are used for applications and only displayed once at startup, while loading screens are used in games for level transitions and similar things while the game is already running. A merge wouldn't make all that much sense as both the name and meaning of the two terms is quite a bit different. -- Grumbel (talk) 02:06, 7 December 2009 (UTC)[reply]
Support @Grumbel and AlainD: This has a big sense. Game is the same program as any other. BTW there's no reason keep these articles separately as a stub. --Rezonansowy (talk | contribs) 09:56, 8 January 2015 (UTC)[reply]
  • Disagree; you see a loading screen loads, but not all splash shows its loading. Loading screen may appears at any stage of a program (in video games, for example), while the splash only occurs when it launches. They are not very alike in some ways. Besides, a loading screen may contains elements like a processing bar, however, usually the splashes do not.Celestial Phineas (talk) 09:25, 5 March 2016 (UTC)[reply]