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Talk:Fortune's algorithm

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MathML pre rendering bug

MathML pre rendering bug

In https://en.wikipedia.org/wiki/Special:Preferences#mw-prefsection-rendering, MathML is wrapped unconditionally. --- Cedar101 (talk) 01:35, 26 November 2015 (UTC)[reply]

Pseudo Code

There seem to be several incongruities, or at best missing definitions, in the presented pseudo-code:

  1. z appears to denote a point and *(z) an operation on a point yet * is later applied to regions.
  2. It is unclear what a "boundary ray" between two sites (points?) is to mean.
  3. In the common case one would assume there is exactly one site with minimal y-coordinate, but then there can be no "initial vertical boundary rays".
  4. S is not defined...

I will stop there. It also looks like the pseud-code aims to describe a "rotated" version of the animated demo, further adding to the confusion.