Jump to content

Behavior selection algorithm

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Kri (talk | contribs) at 20:55, 21 September 2015 (+ Hierarchical control systems). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

In artificial intelligence, and especially in video game artificial intelligence, a behavior model is a model used to describe the behavior of non-player characters. Common behavior models include: