Nintendo Platform Technology Development
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Company type | Division |
---|---|
Industry | Video games |
Predecessor | Nintendo IRD Nintendo SDD |
Founded | September 16, 2015 |
Founder | Tatsumi Kimishima |
Headquarters | Kyoto , Japan |
Number of locations | 2 (Kyoto and Tokyo) |
Key people | Ko Shiota (General Manager) Takeshi Shimada (Deputy General Manager) |
Parent | Nintendo |
error: {{nihongo}}: Japanese or romaji text required (help) (or Nintendo PTD), is the largest division inside Nintendo. The division was created in September 2015, after the merger of Nintendo's Integrated Research & Development and System Development divisions.[1][2]
History
The Nintendo Platform Technology Development division was announced on September 14, 2015 as part of a company-wide organizational restructure that will take place on September 16, 2015, under Nintendo's new president, Tatsumi Kimishima. The division results of the merger of two of Nintendo's biggest divisions, the Integrated Research & Development (IRD), which specialized in hardware development, and System Development (SDD), which specialized operating system development and its development environment and network services. The new division absorbed both divisions' previous roles. Ko Hsiota, formerly Deputy General Manager of the IRD division, will now act as the General Manager of the new division, replacing Genyo Takeda's previous role. Likewise, Takeshi Shimada, formerly Deputy General Manager of the Software Environment Development Department of the SDD division, will noww act as Deputy General Manager of the new division.[2]
References
- ^ Kohler, Chris. "Nintendo Consolidates Its Game Development Teams". Wired. Retrieved 15 September 2015.
- ^ a b Rad, Chloi; Otero, Jose. "Nintendo Reveals Restructuring Plans". IGN. Retrieved 15 September 2015.