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User:Rael21/Books/Formulas and methods for computer graphics

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Formulas and methods for computer graphics

Circular segment
Data structures
Boundary representation
Polygon mesh
Progressive meshes
Solid modeling
Constructive solid geometry
Interpolation
Interpolation
B-spline
Cubic Hermite spline
Spline interpolation
Hermite interpolation
Multivariate interpolation
Multivariate interpolation
Bilinear interpolation
Bicubic interpolation
Trilinear interpolation
Barycentric coordinate system
Nearest-neighbor interpolation
Natural neighbor
Inverse distance weighting
Radial basis function
Lanczos resampling
Sinc function
Barnes interpolation
Thin plate spline
Polyharmonic spline
Delaunay triangulation
Gaussian process
Bézier surface
Kriging
Pseudo-random number generators
Pseudorandom number generator
Linear congruential generator
Mersenne twister
Well equidistributed long-period linear
Xorshift
Monte Carlo integrators
Equidistributed sequence
Low-discrepancy sequence
Sobol sequence
Halton sequence
Monte Carlo method
Quasi-Monte Carlo method
Filtering
Image noise
Nonlinear filter
Gaussian blur
Median filter
Statistics and modeling
Expectation–maximization algorithm
Maximum likelihood
Maximum a posteriori estimation