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Talk:Painter's algorithm

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This is an old revision of this page, as edited by Rainwarrior (talk | contribs) at 20:01, 25 July 2006 (Merge in Priority Fill). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Polygon Cycles

In adding information on polygon cutting (eliminating cycles of polygons) there does not seem to be a lot of information on this in wikipedia. I am adding an entry on Newell's Algorithm, but there is much more information on the topic. Where should it go?

Farley13 22:40, 20 December 2005 (UTC)[reply]

Capitalization

Is it "Painter's algorithm", "Painter's Algorithm" or "painter's algorithm"? - Fredrik (talk) 19:06, 3 Jun 2004 (UTC)

I think "Painter's algorithm" is correct, though not sure about capitalization. -- Tarquin 19:14, 3 Jun 2004 (UTC)
I believe "painter's algorithm" would be correct (if we could lowercase the first letter) as there isn't a Mr Painter. It's a bit like "jockey's helmet", I suppose. Unless 1.3 "fixes" the capital-first-letter issue, we might as well leave it where it is. -- Finlay McWalter | Talk 19:19, 3 Jun 2004 (UTC)
Your reasoning for "painter's algorithm" seems right to me. I've edited the article accordingly. Fredrik (talk) 19:37, 3 Jun 2004 (UTC)

Signature

Oops, sorry about the signature. Habitual indeed. -- Finlay McWalter | Talk 19:21, 3 Jun 2004 (UTC)

What's with the comments on painter's vs z-buffers?

Guys! What does depth-buffer precision have to do with polygon gaps? Also, only crap rasterizers overrender. - i think that should be mentioned somehow. Normally, with z-buffer systems, you'll paint stuff f2b for performance, not b2f as with painter's.

Merge in Priority Fill

From the Priority Fill article: Priority fill is also known as the Painter's algorithm. The text there is a little dense, and it's better explained here. Why have two pages? - Rainwarrior 20:01, 25 July 2006 (UTC)[reply]