Modality (human–computer interaction)
In the context of human–computer interaction, a modality is the classification of a single independent channel of sensory input/output between a computer and a human.[1] A system is designated unimodel if it has only one modality implemented, and multimodel if it has more than one.[1] When multiple modalities are available for some tasks or aspects of a task, the system is said to have overlapping modalities. If multiple modalities are available for a task, the system is said to have redundant modalities.[citation needed] Multiple modalities can be used in combination to provide complimentary methods that may be redundant but convey information more effectively.[2] Modalities can be generally defined in two forms: human-computer and computer-human modalities.
Computer–Human Modalities
Any human sense can used as a computer to human modality. The following are examples of modalities and their implementations through which a computer could send information to a human:
- Uncommon modalities
- Gustation (taste)
- Olfaction (smell)
- Thermoception (heat)
- Nociception (pain)
- Equilibrioception (balance)
The modalities of seeing and hearing are the most commonly employed since they are capable of transmitting more information at a higher speed than other modalities, 250 to 300[3] and 150–160[4] words per minute, respectively. Though uncommonly implemented as computer-human modality, tactition can achieve average 125 wpm [5] through the use of a refreshable Braille display.
Human–Computer Modalities
The computer can be equipped with various types of input devices and sensors to allow it to receive information from the human.
- Simple modalities
- Complex modalities
See also
- Multimodal interaction
- User-interface
- Multisensory integration
- NCCR IM2: Swiss project on Multimodal interaction
- ^ a b Karray, Fakhreddine; Alemzadeh, Milad; Saleh, Jamil Abou; Arab, Mo Nours (March 2008). "Human-Computer Interaction: Overview on State of the Art" (PDF). International Journal on Smart Sensing and Intelligent Systems. 1 (1). Retrieved April 21, 2015.
- ^ Palanque, Philippe; Paterno, Fabio (2001). Interactive Systems. Design, Specification, and Verification. Springer Science & Business Media. p. 43. ISBN 9783540416630.
- ^ Ziefle, M (December 1998). "Effects of display resolution on visual performance". Human factors. 40 (4): 554–68. PMID 9974229.
- ^ Williams, J. R. (1998). Guidelines for the use of multimedia in instruction, Proceedings of the Human Factors and Ergonomics Society 42nd Annual Meeting, 1447–1451
- ^ "Braille". ACB. American Council of the Blind. Retrieved 21 April 2015.