Jump to content

Fast marching method

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by The Anome (talk | contribs) at 19:24, 24 August 2014 (See also: ==See also== * Level set method). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

The fast marching method is a numerical method for solving boundary value problems of the Eikonal equation:

Typically, such a problem describes the evolution of a closed curve as a function of time with speed in the normal direction at a point on the curve. The speed function is specified, and the time at which the contour crosses a point is obtained by solving the equation.

The algorithm is similar to Dijkstra's algorithm and uses the fact that information only flows outward from the seeding area.

This problem is a special case of level set methods. More general algorithms exist but are normally slower.

Extensions to non-flat (triangulated) domains solving:

was introduced by Ron Kimmel and Sethian.

See also