Source Dedicated Server
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The Source Dedicated Server or SRCDS is a tool that runs the server component of a Source game without the client component. In other words, it simulates the game without drawing it. SRCDS is chiefly used by server providers who want to serve up as many games from the same computer as they can.
Connectivity
The ports SRCDS officially uses are:
SRCDS has also been spotted opening connections on 27005 and 51840 UDP, but these may be outbound only.
Uses
A Source engine based multiplayer game can be hosted in three different ways:
- Inside the Windows game client, using the "New Game" button (a "listen server", see game servers)
- Using the Steam-based dedicated server (only on Windows)
- Using a standalone dedicated server
Most high-performance servers use the 3rd Option. The Windows build of the standalone dedicated server can optionally be run with a graphical front-end, but graphical is the default mode when running in Steam. Most often commercial game server hosts choose the Linux build as it is regarded as a more flexible server operating system with higher performance.
Technical
Source
Most online Source servers are dedicated servers running SRCDS, as opposed to "listen servers". SRCDS-servers can be remotely controlled using RCON. SRCDS servers can host additional custom content for games, which can be downloaded to players, when they join the server. This made it possible to make custom maps (such as fy or fight yard) available, that were not shipped with the original Source games.
SRCDS is the only server available for hosting Source based games such as:
- Half-Life 2: Deathmatch
- Team Fortress 2
- Counter-Strike:Source
- Counter-Strike: Global Offensive
- Day of Defeat: Source
- Garry's Mod
- Left 4 Dead
- Left 4 Dead 2
- Synergy (mod)
- etc..
Using Metamod:Source, the server can load and unload dynamic library modules (.so on Linux, .dll on Windows).[1] The most popular MetaMod:S plugin is SourceMod. SourceMod is a big Administration Tool for the Source Engine. Most SRCDS servers use SourceMod or MetaMod:S in some way.[2]
Installation
See SteamCMD for most games. See HLDSUpdateTool for games that DO NOT use SteamPipe.
External links
- HLDSUpdateTool
- Setting up a Standalone Dedicated Server
- Setting up a Steam Source Dedicated Server
- Optimizing a Dedicated Server
- Official Source DS (Windows) forum
- Official Source DS (Linux) forum
References
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