Jump to content

Immediate mode (computer graphics)

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by OMPIRE (talk | contribs) at 19:44, 8 May 2014 (OMPIRE moved page Immediate mode to Immediate mode (computer graphics)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Immediate mode rendering is a style for application programming interfaces of graphics libraries, in which client calls directly cause rendering of graphics objects to the display. It does not preclude the use of double-buffering. In contrast to retained mode, lists of objects to be rendered are not saved by the API library. Instead, the application must re-issue all drawing commands required to describe the entire scene each time a new frame is required, regardless of actual changes. This method provides the maximum amount of control and flexibility to the application program.

Although drawing commands have to be re-issued for each new frame, modern systems using this method are generally able to avoid the unnecessary duplication of more memory-intensive display data by referring to that unchanging data (e.g. textures and vertex buffers) in the drawing commands.

See also