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This is an old revision of this page, as edited by Northamerica1000 (talk | contribs) at 06:35, 23 April 2014 (rw in tag: page = Three.js (2nd nomination)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
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Thanks for the 'Keep'

Many 3D thanks to Northamerica1000 who somehow did something magic and this article was ( again ) rescued from deletion.

Nonetheless, we should take the experience as a wake up call and do something to improve the quality of the article...


June 2012 Complete Rewrite

The current article was written without reference to the previous article. As such it a new article and I hope that it will be judged on its own merits.

Please also note that I am an enthusiastic user of the Three.js FOSS library.

I am writing this because the previous article was deleted. The article was short and not particularly well-referenced. While there were comments in favor of keeping the article, the comments were limited and again not particularly well-referenced.

I hope this new article provides sufficient data and references as to the notability of the library. I will be pleased to respond to any comments, suggestions and criticism and will do my best to improve the article based on any feedback.

One interesting aspect in all this is the considerable number of web sites and apps being built using the Three.js library. I have stopped adding sites to the article because the article began to look as if it had too many links. As and when this article settles down, I want to consider ways of establishing criteria as to what would constitute a notable product that is based on Three.js and then add a separate list page of the apps. See for example: http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

A second interesting aspect is how much Three.js and the other libraries built on WebGL are changing software game development. Recently I attended a hackathon in San Francisco with about a hundred developers and designers and well over half of them used Three.js to build their demos. This new ability of being to create a 3D animation without compiling and with really expensive software is going to change the way a lot of people think and work.

One more thing, Wikipedia supports the SVG drawing format - and so does Three.js. The Three.js support may well be for a more complex SVG version than is supported by Wikipedia. I do hope, however, to make some attempts to add animated demos to the article that are hosted on Wikimedia Commons.

TheoA (talk) 08:20, 17 June 2012 (UTC)[reply]

Since this article refers to some javascript code that anyone can download/edit/modify etc it seems unimportant whether the article reads like an advertisement or not. It could not possibly be an advertisement. — Preceding unsigned comment added by 92.19.132.169 (talk) 16:36, 9 November 2013 (UTC)[reply]

Agreed. The tag was added over 8 months ago, and the article has been substantially rewritten since then, removing the content that appeared promotional. If there are no objections, I think this tag can be removed. --Lethosor (talk) 21:52, 9 November 2013 (UTC)[reply]
Articles reading like an advert is independent to the topic of the article. Saying that, this article is now more overly detailed than advert, so I switched that. Widefox; talk 09:15, 13 November 2013 (UTC)[reply]

Three.js Around the Web ~ 2014-04-20

Is Three.js notable enough for inclusion in Wikipedia? Some people think not. Or, at least, some people think that the article could be re-written in order to establish notability in a more clear fashion.

See:

I have read that 'Popularity is not a criterium for inclusion' ( to quote sandstein), but I am still seeking a clearer or more nuanced description of exactly what are the notability guidelines.

In the meantime for my own fun and edification, I have had a look around the web and come up with the following statistics.

2014-04-20 - Three.js search results: