Jump to content

User:Rael21/Books/Formulas and methods for computer graphics

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Rael21 (talk | contribs) at 13:13, 16 February 2014. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.


Formulas and methods for computer graphics

Circular segment
Interpolation
Interpolation
B-spline
Cubic Hermite spline
Spline interpolation
Hermite interpolation
Multivariate interpolation
Multivariate interpolation
Bilinear interpolation
Bicubic interpolation
Trilinear interpolation
Barycentric coordinate system
Nearest-neighbor interpolation
Natural neighbor
Inverse distance weighting
Radial basis function
Lanczos resampling
Sinc function
Barnes interpolation
Thin plate spline
Polyharmonic spline
Delaunay triangulation
Gaussian process
Bézier surface
Kriging