Talk:Parallax mapping
The original stinks of machine translation, perhaps from a copyrighted source. Please look at the old versions of Offset Mapping for more. --Cmprince 03:51, 24 Dec 2004 (UTC)
Moved the article to "Parallax mapping"
I wrote Terry Welsh, the author of Parallax Mapping with Offset Limiting: A PerPixel Approximation of Uneven Surfaces (which is the first result that appears when you search for parallax mapping on Yahoo), for permission to use the images in that PDF to improve this article. He agreed, and said that we should get rid of the name offset mapping, since offset mapping was just something that he incorrectly called it before he thought of the name parallax mapping and the name offset mapping only seems to confuse people any more. So I've moved it, fixed all redirects, etc. This also means that soon this article will be all prettied-up with images from that PDF (thank you again if you read this, Terry).Tommstein 08:59, 30 October 2005 (UTC)
Relief Mapping
I heard that F.E.A.R. uses relief mapping, not parallax mapping. Would someone investigate this? Also, what is the difference between relief mapping and parallax?--68.100.150.117 00:09, 16 February 2006 (UTC)
Patent
The old patent link worked, the one with the patent template doesn't. I've removed the current patent link, hopefully someone can fix it or alternativly link to the old link --80.56.0.49 22:50, 7 June 2006 (UTC)
The patent doesn't seem to describe anything different from what Gamecube was capable of. It wasn't much more than a specific (custom) implementation of the "Emboss Style Bump mapping" that has been around since DirectX 6. http://www.gamasutra.com/features/19990604/bump_02.htm (Just click the X in the upper right corner of the window that pops up on the page) As far as has ever been said, the Wii isn't likely to be capable of even legit normal mapping.