Talk:MSX Video access method
Creation of this page
The text that this article was based on was integrally moved from the main MSX#History article to here, because it was deemed to take too much place in the main article, and was of a more technical nature than the rest making the main text less readable. Mahjongg (talk) 13:16, 22 August 2008 (UTC)
This article is somewhat bogus
First, the characteristics mentioned are not exclusive to the MSX standard, but in fact it's entirely related to the TMS9918 VDP. It's exactly the same for any machine based on this VDP, like the Colecovision, the Sega SG-1000, the Memotech MTX.
Second it gives the impression that the MSX architecture somehow made the VRAM access slower, and that's false: The MSX VRAM access has exactly the same restrictions and speed that all the mentioned machines that had the TMS9918 VDP.
- all good points, but as as stated before the integral text came from the MSX-1 article before being "rescued" here, and only form the MSX article there is a linke to this article.
- Obviously exactly the same restrictions are true for all other TMS9918 using systems, so in fact its more that the title of the article is wrong than its contents. P.S. please do sign your contributions. Mahjongg (talk) 23:24, 21 July 2012 (UTC)
- I've changed the lead to mention more consoles and home computers using TMS9918-family VDPs. Incidentally almost everything in this article, except for the scroll limits, applies as much to the TMS9918 successors in the MSX2, Master System, and Sega Genesis, NES Picture Processing Unit, and the Super NES S-PPU. But the first things it needs are copyedits for conciseness and inline citations to make it appear less original-researchy. --Damian Yerrick (talk) 21:20, 4 January 2014 (UTC)
Merger
I object to the proposed merger, most of this article is about the reason for the historical inadequacies of porting Sinclair Spectrum games 1:1 to MSX1, its not about other systems that use the same VDP. Mahjongg (talk) 12:52, 6 January 2014 (UTC)