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Java 4K Game Programming Contest

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The Java 4K Game Programming Contest (aka 'Java 4K' and 'J4K') is an informal contest that was started by the Java Game Programming community to challenge their software development abilities. The goal of the contest is to develop the best game possible within four kilobytes (4096 bytes) of data. While the rules originally allowed for nearly any distribution method, recent years have required that the games be packaged as either an executable JAR file, a Java Webstart application, or a Java Applet. As of 2006, no applets have been submitted for judging.

Tradeoffs

Prizes

Reasons for Success

Year 1 (2003)

Year 2 (2004)

Year 3 (2005)

Year 4 (2006)