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Plugins Exporting

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This is used to set or change user created variables.

This is used for menu navigation.

This is used to change a menu item from visible to invisible, or from invisible to visible.

This is used to change the location on the screen of a menu item.

This is used to stretch or shrink color rectangles created inside ArtistGameMaker.

This is used to update text fields created in the game.

This is used to run a new trigger within the current trigger.

This is the same as run trigger, but can be set on a delay.

This is used to save the game.

This is used to load the game.

Variables System Variables Custom Variables

Plugin Variables

Menus Menu Items

VariableBase Complex Codes

FunctionBase BuilderEnglishCode


Creating Plugins

Player

Name your project and main app file as such: [company][pluginName]Player for example: CallistekAudioManagerPlayer.as


Also keep all of your files and classes in a unique location for example:

com.companyName.artistGameMakerPlugins.AudioManager.*; this way they will not override anything, and will be used when running the main

__constructor
beforePreloader()
afterPreloader()
loadItem(node:XML):ItemBase

When the game starts, it will parse the menu items looking for the type that coorelates with it, node.@type == 'yourPluginName-yourMenuItem'

For example:

if(node@type == 'myUniquePluginId-itemType')
 return new UniqueItemType(node);
else
 return null;
tick

Set this variable to be a function that will be run every 'tick' as long as this menu is visible

For example:

__constructor__()
{
 tick=myTicker;
}

public function myTicker():void
{
 //code that needs constant updating while menu is visible
}
onShow

Set this variable to be a function that will be run when this menu item is 'shown' (when the menu is shown)

For example:

__constructor__()
{
 onShow=myFunction;
}

public function myFunction():void
{
 //code that should be run only once when a menu is shown
}
onHide

Set this variable to be a function that will be run when this menu item is 'hidden' (when the menu is hidden)

For example:

__constructor__()
{
 onHide=myFunction;
}

public function myFunction():void
{
 //code that should be run only once when a menu is hidden
}

Builder

Name your project and main app file as such: [company][pluginName]Builder CallistekAudioManagerBuilder.mxml

  • builderPlugin.swf will override the playerPlugin.swf so be sure the builder is updated after changing anything it can initiate first

Base

Singleton Settings

Exporter

Loader