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Plugins Exporting


Welcome to the ArtistGameMaker wiki,
The ultimate source of information about ArtistGameMaker.
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Much of the content here is copyright ArtistGameMaker


Website

Basics Triggers ..Events ..Conditions ..Actions

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Variables

Triggers

Events

Conditions

Actions

Set Variable

This is used to set or change user created variables.

For example:

set integer= 1 
set number= 1.234 
set string= Hello 
set True/False= True

Change Menu

This is used for menu navigation.


For example:

Set current menu to: Main Menu

Update Visual Item

This is used to change a menu item from visible to invisible, or from invisible to visible.

For example:

Set background to visible

Move Menu Item

This is used to change the location on the screen of a menu item.

For example:

Move background to 100 : 100

Change Bitmap Dimensions

This is used to stretch or shrink color rectangles created inside ArtistGameMaker.

For example:

Change square bitmap width: 100 height: 100

Stretch Image Dimensions

Update Text

This is used to update text fields created in the game.

For example:

Set gold<text>'s text to 0

Run Trigger

This is used to run a new trigger within the current trigger.

For example:

Run trigger: any.user.created.trigger

Run Trigger After X Seconds

This is the same as run trigger, but can be set on a delay.

For example:

Run trigger: any.user.created.trigger after 3 second(s)

If/Then

If/Then/Else

If/And/Then

If/And/Then/Else

Goto URL

Save State

This is used to save the game.

For example:

Save the state of the game in slot: 1

Load State

This is used to load the game.

Load the state of the game in slot: 1

Save String

Audio Manager- Play Audio

Audio Manager- Play Audio Once

Audio Manager- Stop Audio

Variables System Variables Custom Variables

Plugin Variables

Menus Menu Items

VariableBase Complex Codes

FunctionBase BuilderEnglishCode


Creating Plugins

Player

Name your project and main app file as such: [company][pluginName]Player for example: CallistekAudioManagerPlayer.as


Also keep all of your files and classes in a unique location for example:

com.companyName.artistGameMakerPlugins.AudioManager.*; this way they will not override anything, and will be used when running the main

__constructor
beforePreloader()
afterPreloader()
loadItem(node:XML):ItemBase

When the game starts, it will parse the menu items looking for the type that coorelates with it, node.@type == 'yourPluginName-yourMenuItem'

For example:

if(node@type == 'myUniquePluginId-itemType')
 return new UniqueItemType(node);
else
 return null;
tick

Set this variable to be a function that will be run every 'tick' as long as this menu is visible

For example:

__constructor__()
{
 tick=myTicker;
}

public function myTicker():void
{
 //code that needs constant updating while menu is visible
}
onShow

Set this variable to be a function that will be run when this menu item is 'shown' (when the menu is shown)

For example:

__constructor__()
{
 onShow=myFunction;
}

public function myFunction():void
{
 //code that should be run only once when a menu is shown
}
onHide

Set this variable to be a function that will be run when this menu item is 'hidden' (when the menu is hidden)

For example:

__constructor__()
{
 onHide=myFunction;
}

public function myFunction():void
{
 //code that should be run only once when a menu is hidden
}

Builder

Name your project and main app file as such: [company][pluginName]Builder CallistekAudioManagerBuilder.mxml

  • builderPlugin.swf will override the playerPlugin.swf so be sure the builder is updated after changing anything it can initiate first

Base

Singleton Settings

Exporter

Loader