User:Gvisoc/Books/Software Design Patterns
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Software Design Patterns
[edit]Wikipedia Excerpt
[edit]- Software design pattern
- Creational Patterns
- Abstract factory pattern
- Builder pattern
- Factory method pattern
- Lazy initialization
- Multiton pattern
- Object pool pattern
- Prototype pattern
- Resource Acquisition Is Initialization
- Singleton pattern
- Structural Patterns
- Adapter pattern
- Bridge pattern
- Composite pattern
- Decorator pattern
- Facade pattern
- Flyweight pattern
- Front Controller pattern
- Module pattern
- Proxy pattern
- Behavioral Patterns
- Chain-of-responsibility pattern
- Command pattern
- Interpreter pattern
- Iterator pattern
- Mediator pattern
- Memento pattern
- Null Object pattern
- Observer pattern
- Publish–subscribe pattern
- Servant (design pattern)
- Specification pattern
- State pattern
- Strategy pattern
- Template method pattern
- Visitor pattern
- Concurrency Patterns
- Active object
- Balking pattern
- Double-checked locking
- Asynchronous method invocation
- Guarded suspension
- Join-pattern
- Lock (computer science)
- Messaging pattern
- Monitor (synchronization)
- Reactor pattern
- Readers–writer lock
- Scheduler pattern
- Thread pool pattern
- Thread-local storage
- References, glossary, background and further reference
- Abstraction principle (computer programming)
- Aggregate pattern
- Algorithmic skeleton
- Anti-pattern
- Behavioral pattern
- Business logic
- Code refactoring
- Cohesion (computer science)
- Connection pool
- Consultation (object-oriented programming)
- Coupling (computer programming)
- Creational pattern
- Delegation (programming)
- Dependency injection
- Distributed design patterns
- Double-chance function
- Enterprise architecture framework
- Functional programming
- GRASP (object-oriented design)
- Inheritance (object-oriented programming)
- Interaction design pattern
- Interface (computing)
- List of software development philosophies
- Loose coupling
- Mutual exclusion
- Object composition
- Object-oriented programming
- Outline of software engineering
- Pattern language
- Pattern theory
- Pedagogical patterns
- Polymorphism (computer science)
- Pool (computer science)
- Portland Pattern Repository
- Scheduling (computing)
- Structural pattern
- Undo
- Software development methodology