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Bidirectional texture function

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Bidirectional texture function (BTF) [1] is a 7-dimensional function depending on planar texture coordinates (x,y) as well as on view and illumination spherical angles. In practice this function is obtained as a set of several thousand color images of material sample taken during different camera and light positions.

To cope with a massive BTF data with high redundancy, many compression methods were proposed.[1][2]

Its main application is a photorealistic material rendering of objects in virtual reality systems.

See also

References

  1. ^ a b Jiří Filip (2009). "Bidirectional Texture Function Modeling: A State of the Art Survey". IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 31, no. 11. pp. 1921–1940. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  2. ^ Vlastimil Havran (2009). "Bidirectional Texture Function Compression based on Multi-Level Vector Quantization". Computer Graphics Forum, vol. 29, no. 1. pp. 175–190. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)